|
Command / Variable Name
|
Who Uses It?
|
General Category
|
Description
|
|
|
|
_snd_mixahead
0.100
|
client
|
audio
|
sets
sound mixahead value - similar to s_mixahead in Quake2 - can fix stuttering
issues with some sound cards
|
|
_vid_default_mode
0
|
client
|
video
|
sets
default video mode (screen resolution)
|
|
_vid_default_mode_win
3
|
client
|
video
|
sets
default windowed video mode (screen resolutoin)
|
|
_vid_wait_override
0
|
client
|
video
|
sets
video wait override
|
|
_windowed_mouse
0
|
client
|
player
|
enables
mouse in windowed mode
|
|
+alt1
|
|
|
|
|
+alt2
|
|
|
|
|
+attack
|
client
|
player
|
fire
|
|
+attack2
|
client
|
player
|
secondary
fire - *see special
|
|
+back
|
client
|
player
|
move
backwards
|
|
+camdistance
|
client
|
chase cam
|
moves
chase cam perspective away from player - *works only if thirdperson is
activated
|
|
+camin
|
client
|
chase cam
|
moves
chase cam forward - *works only if thirdperson is activated
|
|
+cammousemove
|
client
|
chase cam
|
moves
chase with mouse - *works only if thirdperson is activated
|
|
+camout
|
client
|
chase cam
|
moves
chase cam backward - *works only if thirdperson is activated
|
|
+campitchdown
|
client
|
chase cam
|
decreases
chase cam pitch to look down - *works only if thirdperson is activated
|
|
+campitchup
|
client
|
chase cam
|
increases
chase cam pitch to look up - *works only if thirdperson is activated
|
|
+camyawleft
|
client
|
chase cam
|
tilts
chase cam left - *works only if thirdperson is activated
|
|
+camyawright
|
client
|
chase cam
|
tilts
chase cam right - *works only if thirdperson is activated
|
|
+det20
|
client
|
player
|
sets
detpack with 20 second timer - *demo class only
|
|
+det5
|
client
|
player
|
sets
detpack with 5 second timer - *demo class only
|
|
+det50
|
client
|
player
|
sets
detpack with 50 second timer - *demo class only
|
|
+duck
|
client
|
player
|
crouches
|
|
+forward
|
client
|
player
|
moves
forward
|
|
+gren1
|
client
|
player
|
launches
grenade type 1 - *see primegrenX, throwgren
|
|
+ip
xxx.xxx.xxx.xxx
|
server
|
|
sets ip
address
|
|
+gren2
|
client
|
player
|
launches
grenade type 2 - *see primegrenX, throwgren
|
|
+jlook
|
client
|
joystick
|
enables
joystick to look around
|
|
+jump
|
client
|
player
|
jumps
|
|
+klook
|
client
|
player
|
enables
the keyboard to look around
|
|
+left
|
client
|
player
|
strafes
left
|
|
+lookdown
|
client
|
player
|
looks
down
|
|
+lookup
|
client
|
player
|
looks
up
|
|
+mlook
|
client
|
mouse
|
enables
mouse to look around
|
|
+movedown
|
client
|
player
|
moves
player down - *climbing down a ladder, swimming down
|
|
+moveleft
|
client
|
player
|
strafes
left
|
|
+moveright
|
client
|
player
|
strafes
right
|
|
+moveup
|
client
|
player
|
moves
player up - *climbing up a ladder, swimming up
|
|
+reload
|
client
|
player
|
reloads
current weapon
|
|
+right
|
client
|
player
|
strafes
right
|
|
+showscores
|
client
|
player
|
shows
player scores and pings
|
|
+speed
|
client
|
player
|
forces
player to walk if 'always run' is enabled, and forces player to run if
'always run' is disabled
|
|
+strafe
|
client
|
player
|
strafe
modifier - while this is held down, use direction keys to strafe in different
directions
|
|
+use
|
client
|
player
|
uses an
item- such as a button, machine gun, etc.
|
|
addip
<min> <ipaddress>
|
server
|
server admin
|
adds an
ip address to the filterban list - * use 0 minutes to make the addition
permanent
|
|
adm_ban
|
client
|
tfc admin
|
bans
the current player in the player's list from the server - must have admin
status of server by using the "admin <password>" command
|
|
adm_ceasefire
|
client
|
tfc admin
|
pauses
or unpauses the game - must have admin status of server by using the
"admin <password>" command
|
|
adm_countplayers
|
client
|
tfc admin
|
shows
the number of players on a server and their teams - must have admin status of
server by using the "admin <password>" command
|
|
adm_deal
|
client
|
tfc admin
|
begins
a cycle in the player's list that asks to kick, ban, or next for each player
- must have admin status of server by using the "admin
<password>" command
|
|
adm_kick
|
client
|
tfc admin
|
kicks
the current player in the player's list from the server - must have admin
status of server by using the "admin <password>" command
|
|
adm_listplayers
|
client
|
tfc admin
|
lists
all players and their ip addresses - must have admin status of server by
using the "admin <password>" command
|
|
adm_next
|
client
|
tfc admin
|
advances
to the next player in the player's list - must have admin status of server by
using the "admin <password>" command
|
|
admin
<password>
|
client
|
tfc admin
|
after
server has set "tfc_adminpwd", use this in the in-game console to
gain admin status of the server and can use any of the "adm_*"
commands
|
|
alias
<name> "cmd1; cmd2"
|
client
|
player
|
binds
commands together in an alias to perform mutiple tasks at the hit of one
button
|
|
allowupload
|
client
|
uploading/ downloading
|
toggles
the uploading of local decals and models to the server on/off
|
|
ambient_fade
100
|
client
|
audio
|
sets
the distance at which ambient sounds fade away
|
|
ambient_level
0.300
|
client
|
audio
|
sets
the sound level for ambient sounds
|
|
appenddemo
<demoname>
|
client
|
demo
|
records
a demo and appends it to the demo file in existence at Half-Life/Valve/demo.dem
|
|
autosave
|
client
|
player
|
enables
autosave feature
|
|
banid
<minutes> <uniqueid>
|
server
|
server admin
|
bans a
player from a server using their uniqueid - get this unique id from the
"users" command - 0 minutes is a permanent ban - **Version 4.0.1.3+
only
|
|
banid
<minutes> <uniqueid> kick
|
server
|
server admin
|
bans
AND kicks a player from a server using their uniqueid - get this unique id
from the "users" command - 0 minutes is a permanent ban - **Version
4.0.1.3+ only
|
|
begin
|
|
|
|
|
bgetmod
|
client
|
player
|
requests
batch mod status
|
|
bgetsv
|
client
|
player
|
requests
batch server list
|
|
bgmbuffer
4096
|
client
|
audio
|
sets
the CD audio buffer size
|
|
bgmvolume
0
|
client
|
audio
|
toggles
CD audio on/off- * 1 is 'on', 0 is 'off'
|
|
bind
<key> <command>
|
client
|
player
|
combines
a <key> with a command or alias
|
|
bottomcolor
6
|
client
|
player
|
sets
the bottom color of the player model
|
|
brightness
1
|
client
|
video
|
enables
glare reduction - *the higher the value, the brighter it gets
|
|
build
|
client
|
player
|
displays
the build menu to choose from sentry or dispenser - *engineer class only
|
|
c_maxdistance
200
|
client
|
chase cam
|
sets
the maximum distance of the chase cam
|
|
c_maxpitch
90
|
client
|
chase cam
|
sets
the maximum pitch of the chase cam
|
|
c_maxyaw
135
|
client
|
chase cam
|
sets
the maximum yaw of the chase cam
|
|
c_minidistance
30
|
client
|
chase cam
|
sets
the minimum distance of the chase cam
|
|
c_minpitch
0
|
client
|
chase cam
|
sets
the minimum pitch of the chase cam
|
|
c_minyaw
-135
|
client
|
chase cam
|
sets
the minimum yaw of the chase cam
|
|
cam_command
0
|
client
|
chase cam
|
toggles
chase cam commands on/off - * 1 is 'on', 0 is 'off'
|
|
cam_contain
0
|
client
|
chase cam
|
toggles
chase cam auto-contain in current room on/off - * 1 is 'on', 0 is 'off'
|
|
cam_idealdist
64
|
client
|
chase cam
|
sets
the preferred distance from the player model to the chase cam - *works only
if thirdperson is activated
|
|
cam_idealpitch
0
|
client
|
chase cam
|
sets
the preferred pitch for the chase cam - *works only if thirdperson is
activated
|
|
cam_idealyaw
90
|
client
|
chase cam
|
sets
the preferred yaw for the chase cam - *works only if thirdperson is activated
|
|
cam_snapto
0
|
client
|
chase cam
|
sets
the preferred snap interval for the chase cam - *works only if thirdperson is
activated
|
|
cancelselect
|
client
|
player
|
cancels
selection
|
|
cd
|
client
|
audio
|
controls
CD audio - * i.e., 'cd stop' stops the cd play, 'cd loop X' plays track X
using tracks 1-16
|
|
centerview
|
client
|
player
|
centers
the players view
|
|
changeclass
|
client
|
player
|
displays
the change class menu
|
|
changelevel
<mapname>
|
client/ server
|
server admin
|
changes
the map and maintains client connections
|
|
changelevel2
<mapname>
|
client/ server
|
server admin
|
continues
the current game on a new map
|
|
changeteam
|
client
|
player
|
displays
the team change menu
|
|
chase_back
100
|
client
|
chase cam
|
sets
the preferred chase cam distance from the player when backing up
|
|
chase_right
0
|
client
|
chase cam
|
sets
the preferred offset to the side for the chase cam
|
|
chase_up
16
|
client
|
chase cam
|
sets
the preferred offset up for the chase cam
|
|
cl_adaptive
|
client
|
player
|
displays
time, dropped packet %, average latency, up/down rates, and frames per second
(FPS)
|
|
cl_allow_download
0
|
client
|
uploading/ downloading
|
toggles
download of maps, models and decals when joining a server - * 1 is 'on', 0 is
'off'
|
|
cl_allow_upload
0
|
client
|
uploading/ downloading
|
toggles
upload of maps, models and decals when joining a server - * 1 is 'on', 0 is
'off'
|
|
cl_allowdownload
0
|
client
|
uploading/ downloading
|
toggles
download of maps, models and decals when joining a server - * 1 is 'on', 0 is
'off'
|
|
cl_allowupload
0
|
client
|
uploading/ downloading
|
toggles
upload of maps, models and decals when joining a server - * 1 is 'on', 0 is
'off'
|
|
cl_anglespeedkey
0.670
|
client
|
player
|
sets
the speed that the direction keys change the view angle
|
|
cl_appendmixed
0
|
client
|
audio
|
toggles
the forcing the playing of mixed sounds as sequential sounds instead - * 1 is
'on', 0 is 'off'
|
|
cl_backspeed
400
|
client
|
player
|
sets
the backup speed of a player - number can only go as fast as a particular
server allows
|
|
cl_bitcounts
|
client
|
player
|
shows
list of bits received for each player, with delta values
|
|
cl_bob
0.010
|
client
|
player
|
sets
the amount that the view bobs while the player is running
|
|
cl_bobcycle
0.800
|
client
|
player
|
sets
how frequently the view of a player bobs while running
|
|
cl_bobup
0.500
|
client
|
player
|
sets
the amount that the view of a player bobs while running
|
|
cl_download_ingame
0
|
client
|
uploading/ downloading
|
toggles
downloads of models and decals during a game - * 1 is 'on', 0 is 'off'
|
|
cl_download_max
0
|
client
|
uploading/ downloading
|
sets
the maximum number of files downloaded from a server
|
|
cl_downloadinterval
1
|
client
|
uploading/ downloading
|
sets
the minimum time in between downloads from a server
|
|
cl_forwardspeed
400
|
client
|
player
|
sets
the forward speed of a player - *can only go as fast as the server allows
|
|
cl_gaitestimation
1
|
client
|
player
|
enables
estimated player stepping motion
|
|
cl_gg
0
|
client
|
player
|
toggles
game gauge mode - * 1 is 'on', 0 is 'off'
|
|
cl_himodels
|
client
|
player
|
toggles
higer quality player models - * 1 is 'on', 0 is 'off'
|
|
cl_messages
|
client
|
player
|
shows
server messages
|
|
cl_movespeedkey
0.300
|
client
|
player
|
sets
movement speed for keyboard use
|
|
cl_nodelta
|
client
|
player
|
toggles
delta compression - * 1 is 'on', 0 is 'off'
|
|
cl_nopred
0
|
client
|
player
|
toggles
client-side prediction - * 1 is 'on', 0 is 'off'
|
|
cl_pitchdown
<angle>
|
client
|
player
|
sets
the maximum angle to look down - *default is 89
|
|
cl_pitchspeed
225
|
client
|
player
|
sets
the speed at which the pitch changes
|
|
cl_pitchup
<angle>
|
client
|
player
|
sets
the maximum angle to look up - *default is 89
|
|
cl_pred_fraction
0.5
|
client
|
player
|
sets
the client-side prediction faction - *closer to 1.0 is more prediction
|
|
cl_pred_link
1
|
client
|
player
|
sets
the client-side prediction link value
|
|
cl_pred_maxtime
255
|
client
|
player
|
sets
the maximum client-side prediction time
|
|
cl_predict_players
1
|
client
|
player
|
toggles
prediction of other players - * 1 is 'on', 0 is 'off'
|
|
cl_print_custom
|
client
|
player
|
displays
loaded custom .wad files or decals
|
|
cl_resend
3
|
client
|
player
|
sets
the resend count
|
|
cl_rollangle
2
|
client
|
video
|
sets
the view tilt angle for roll motion
|
|
cl_rollspeed
200
|
client
|
video
|
sets
the view tilt speed
|
|
cl_shownet
0
|
client
|
player
|
toggles
the display of network packet numbers - * 1 is 'on', 0 is 'off'
|
|
cl_showsizes
0
|
client
|
player
|
toggles
the display of network packet size graph - * 1 is 'on', 0 is 'off'
|
|
cl_sidespeed
400
|
client
|
player
|
sets
the strafing speed of a player
|
|
cl_skycolor_b
0
|
client
|
video
|
sets
the blue component of the sky color
|
|
cl_skycolor_g
0
|
client
|
video
|
sets
the green component of the sky color
|
|
cl_skycolor_r
0
|
client
|
video
|
sets
the red component of the sky color
|
|
cl_skyname
<name>
|
client
|
video
|
sets
the sky pattern - * such as 'cl_skyname desert'
|
|
cl_skyvec_x
0
|
client
|
video
|
sets
the sky pattern position x-coordinate
|
|
cl_skyvec_y
0
|
client
|
video
|
sets
the sky pattern position y-coordinate
|
|
cl_skyvec_z
0
|
client
|
video
|
sets
the sky pattern position z-coordinate
|
|
cl_slist
10
|
client
|
player
|
sets
the number of servers in the serverlist
|
|
cl_solid_players
1
|
client
|
player
|
toggles
solid player models - * 1 is 'on', 0 is 'off'
|
|
cl_timeout
305
|
|
|
sets
the inactivity time brfore a client times out
|
|
cl_upload_max
0
|
|
|
sets
the maximum number of files a client can upload to a server
|
|
cl_upspeed
320
|
client
|
player
|
sets
the speed of a player when he climbs up
|
|
cl_usr
|
client
|
player
|
displays
user HUD information
|
|
cl_view
|
client
|
player
|
displays
list of current on-screen entities
|
|
cl_waterdist
4
|
client
|
player
|
sets
the underwater distance
|
|
cl_yawspeed
210
|
client
|
player
|
sets
the turning speed - * only will go as fast as a server allows
|
|
clear
|
client
|
player
|
clears
the console screen
|
|
clearlist
|
client
|
player
|
clears
the server list
|
|
clientport
27005
|
client
|
player
|
sets
the port that the client will use to connect to a server
|
|
cmd
|
client
|
player
|
can use
this in conjunction with a command
|
|
cmdlist
|
client/ server
|
all
|
lists
all of the console commands - * if you type 'cmdlist a', it will only list
those commands that begin with the letter a, and so on - also, 'cmdlist log
logfile writes the list to C:\logfile
|
|
con_notifytime
4
|
|
|
sets
client notification time
|
|
connect
<ip address>
|
client
|
player
|
connects
to a server with the used ip address
|
|
contimes
<n>>
|
|
|
shows n
overlay lines - * n = 4 to 64
|
|
coop
0
|
|
|
toggles
cooperatice play mode - * 1 is 'on', 0 is 'off'
|
|
cr_demoman
#
|
server
|
server admin
|
sets
the number of demomen allowed on a team
|
|
cr_engineer
#
|
server
|
server admin
|
sets
the number of engineers allowed on a team
|
|
cr_hw
#
|
server
|
server admin
|
sets
the number of hw's allowed on a team
|
|
cr_medic
#
|
server
|
server admin
|
sets
the number of medics allowed on a team
|
|
cr_pyro
#
|
server
|
server admin
|
sets
the number of pyros allowed on a team
|
|
cr_sniper
#
|
server
|
server admin
|
sets
the number of snipers allowed on a team
|
|
cr_soldier
#
|
server
|
server admin
|
sets
the number of soldiers allowed on a team
|
|
cr_spy
#
|
server
|
server admin
|
sets
the number of spies allowed on a team
|
|
crc
<mapname>
|
|
|
displays
the crc value for the map at maps\<mapname>.bsp
|
|
crosshair
0
|
client
|
player
|
toggles
the crosshair on/off - * 1 is 'on', 0 is 'off'
|
|
customrsrclist
<arg>
|
|
|
issues
a resource request
|
|
cvarlist
|
client/ server
|
all
|
lists
all the console variables in the console - * 'cvar log filename' will write
this list to the file C:\filename
|
|
d_spriteskip
|
|
|
|
|
dc
0
|
client
|
player
|
toggles
the display of the class briefings - * 1 is 'on', 0 is 'off'
|
|
deathmatch
0
|
|
|
toggles
deathmatch mode - * 1 is 'on', 0 is 'off'
|
|
decalfrequency
<seconds>
|
server
|
server admin
|
sets
how frequently players can display their logo - * default is 30
|
|
default_fov
90
|
client
|
player
|
sets
the default field of view in degrees - * smaller number is a smaller angle of
view, while a larger number is a larger field of view
|
|
demos
|
client
|
demo
|
runs a
loop of demos set with startdemos
|
|
detdispenser
|
client
|
player
|
remotely
detonates ammo dispenser - * engineer class only
|
|
developer
0
|
mod authors
|
developers
|
toggles
on/off special developer debug console messages - * 1 is 'on', 0 is 'off'
|
|
discard
|
client
|
player
|
drops
unusable ammo
|
|
disconnect
|
client
|
player
|
disconnects
a player from a server
|
|
displaysoundlist
0
|
client
|
audio
|
toggles
on/off a list of all loaded sounds - * 1 is 'on', 0 is 'off'
|
|
download
|
client
|
uploading/ downloading
|
begins
downloading files from a server - * only if 'cl_download_ingame' is set to 1
|
|
dropclient
|
|
|
disconnects
a client from a server
|
|
echo
"message"
|
client
|
player
|
echos
text to the console - * useful for letting a player know that a script or .cfg file was loaded successfully
|
|
edgefriction
2
|
|
|
sets
the amount of friction between players and objects
|
|
enableconsole
|
client
|
player
|
enables
the console screen
|
|
endmovie
|
client
|
player
|
ends a
currently ongoing movie
|
|
entities
|
mod authors
|
developers
|
lists
currently loaded entities
|
|
envmap
|
|
|
creates
the 6 .bmp images for sky boxes from the player's current position
|
|
escape
|
client
|
player
|
acts as
<ESCAPE> key by hiding the console and cancelling selections
|
|
exec
<filename>
|
client/ server
|
all
|
executes
a script of .cfg file
|
|
exit
|
client/ server
|
all
|
closes
a game or dedicated server program to windows without confirmation
|
|
fakelag
0
|
client
|
player
|
simulates
lag - * the higher the number, the more simulated lag
|
|
fakeloss
0
|
client
|
player
|
simulates
packet loss - * the higher the value, the more simulated packet loss
|
|
feign
|
client
|
player
|
fake
death - * spy class only
|
|
filterban
0
|
server
|
server admin
|
toggles
ip banning - * 1 is 'on', 0 is 'off'
|
|
firstperson
|
client
|
player
|
enables
first person viewing of the game
|
|
flaginfo
|
client
|
player
|
displays
flag status
|
|
flush
|
|
|
flushes
the memory and reloads the map
|
|
fly
|
|
|
|
|
force_centerview
|
client
|
player
|
forces
the player's view to look straight ahead
|
|
fps_lan
31
|
client
|
player
|
sets
the maximum framerate on a LAN game
|
|
fps_modem
31
|
client
|
player
|
sets
the maximum framerate in an internet game
|
|
fps_single
80
|
client
|
player
|
sets
the maximum framerate in a single playergame
|
|
fullinfo
<complete info string>
|
|
|
displays
user information
|
|
fullserverinfo
|
|
|
displays
server information
|
|
gamma
3
|
client
|
video
|
sets
the gamma level
|
|
getcertificate
|
client
|
player
|
gets
certificate from WON
|
|
getsv
|
client
|
player
|
lists
each server's ip address and the total number of servers
|
|
gg
<demoname>
|
client
|
demo
|
runs
the game gauge benchmark using <demoname> - * 'cl_gg' must be set to 1
|
|
gl_affinemodels
0
|
client
|
video
|
|
|
gl_alphamin
0.250
|
client
|
video
|
sets
the minimum alpha blending level
|
|
gl_clear
0
|
client
|
video
|
toggles
visual quality - * cracks between textures show when set to 1
|
|
gl_cull
1
|
client
|
video
|
toggles
rendering of visible objects only - * 1 is 'on', 0 is 'off', and 0 will lower
fps
|
|
gl_d3dflip
0
|
client
|
video
|
toggles
reversed rendering order for D3D
|
|
gl_dither
1
|
client
|
video
|
toggles
dithering - * 1 is 'on', 0 is 'off'
|
|
gl_dump
|
client
|
video
|
lists
the data for the video card: vendor, renderer, version, and extensions used
|
|
gl_flipmatrix
0
|
client
|
video
|
toggles
special crosshair fix when using the 3DNow! 3Dfx MiniGL - * 1 is 'on', 0 is
'off'
|
|
gl_keeptjunctions
0
|
client
|
video
|
toggles
showing of cracks between textures - * 1 is 'on', 0 is 'off', with 1 being
the better quality and slower fps
|
|
gl_lightholes
0
|
client
|
video
|
toggles
light holes - * 1 is 'on', 0 is 'off'
|
|
gl_log
<logfilename>
|
client
|
video
|
writes
graphic debug messages to <logfilename>
|
|
gl_max_size
256
|
client
|
video
|
sets
the maximum texture size
|
|
gl_monolights
0
|
client
|
video
|
toggles
a uniform light source with no shadows - * 1 is 'on', 0 is 'off', and works
in OpenGL only
|
|
gl_nobind
0
|
client
|
video
|
toggles
the replacement of textures with alphanumeric characters - * 1 is 'on', 0 is
'off'
|
|
gl_overbright
0
|
client
|
video
|
toggles
maximum brightness mode - * 1 is 'on', 0 is 'off'
|
|
gl_palette_tex
0
|
client
|
video
|
toggles
paletted textures - * 1 is 'on', 0 is 'off'
|
|
gl_picmip
0
|
client
|
video
|
sets
the rendering quality - * higher the number is faster but lower quality
|
|
gl_playermip
0
|
client
|
video
|
sets
the player rendering quality - * higher the number is faster but lower
quality
|
|
gl_polyoffset
4
|
client
|
video
|
sets
the polygon offset - try out different values for texture flickering problems
|
|
gl_reporttjunctions
0
|
client
|
video
|
toggles
writing T-junction reporting to the console
|
|
gl_round_down
3
|
client
|
video
|
sets
the texture rounding down value - * higher the number faster but lower
quality
|
|
gl_smoothmodels
0
|
client
|
video
|
toggles
model smoothing - * 1 is 'on', 0 is 'off'
|
|
gl_spriteblend
0
|
client
|
video
|
toggles
blending sprite graphics - * 1 is 'on', 0 is 'off'
|
|
gl_texels
|
client
|
video
|
reports
the number of texels uploaded to the video card
|
|
gl_texsort
0
|
client
|
video
|
toggles
a texel sort - * 1 is 'on', 0 is 'off'
|
|
gl_texturemode
[type]
|
client
|
video
|
sets
the rendering mode in order from the lowest quality but fastest to highest
quality which is slower - * [type] options are: gl_nearest_mipmap_nearest,
gl_linear_mipmap_nearest (these two deal with bilinear filtering) and
gl_nearest_mipmap_linear, gl_linear_mipmap_linear (which deals with trilinear
filtering)
|
|
gl_wateramp
0.300
|
client
|
video
|
|
|
gl_zmax
4096
|
client
|
video
|
sets
the maximum size for the Z-Buffer
|
|
gl_ztrick
1
|
client
|
video
|
toggles
the speeding up of 3Dfx rendering - * 1 is 'on', 0 is 'off'
|
|
god
|
client
|
player
|
god
mode makes player invincible - * 'sv_cheats' must be set to 1
|
|
graphheight
64
|
client
|
player
|
sets
the height of the r_netgraph display
|
|
graphhigh
512
|
client
|
player
|
sets
the maximum value of the r_netgraph display
|
|
graphmean
1
|
client
|
player
|
sets
the mean value of the r_netgraph display
|
|
graphmedian
128
|
client
|
player
|
sets
the median value of the r_netgraph display
|
|
heartbeat
|
server
|
server admin
|
sends a
heartbeat signal to the master server to "remind" the master server
that your server is still online and available
|
|
hideconsole
|
client
|
player
|
hides
the console
|
|
hisound
1
|
client
|
audio
|
toggles
high-quality sound - * 1=22kHz, 0=11kHz
|
|
host_framerate
0
|
server
|
server admin
|
sets
the speed that the host/server interacts with the game
|
|
host_killtime
0
|
|
|
sets a
time delay before killing the server
|
|
hostname
<name>
|
server
|
server admin
|
sets
the server hostname
|
|
hostport
27015
|
server
|
server admin
|
sets
connection port for the server
|
|
hpkextract
<filename> [all|1 idx]
|
mod authors
|
developers
|
extracts
files from hpk file - * opts = <hpkname> [all | single index]
|
|
hpklist
<hpkfilename>
|
mod authors
|
developers
|
lists
the files in <hpkfilename>
|
|
hpkremove
<name> <index>
|
mod authors
|
developers
|
removes
files from <hpkfilename>
|
|
hpkval
<filename>
|
mod authors
|
developers
|
displays
the checksum value for <hpkfilename>
|
|
hud_centerid
0
|
client
|
player
|
toggles
player ID display - * 1 is 'on', 0 is 'off'
|
|
hud_deathnotice_time
6
|
client
|
player
|
sets
how long death messages remain onscreen
|
|
hud_drawhistory_time
5
|
client
|
player
|
sets
how long HUD item icons remain onscreen
|
|
hud_fastswitch
0
|
client
|
player
|
toggles
fast weapon switching - * 1 is 'on', 0 is 'off'
|
|
hud_saytext_time
5
|
client
|
player
|
sets
how long chat messages remain onscreen
|
|
impulse
100
|
client
|
player
|
enables
flashlight
|
|
impulse
101
|
|
|
gives
all weapons and ammo - * 'sv_cheats' must be set to 1
|
|
impulse
201
|
client
|
player
|
sprays
logo decal
|
|
info
<userid>
|
client/ server
|
player/ server admin
|
lists
info on a player
|
|
interp
|
client
|
player
|
enables
frame interpolation
|
|
invlast
|
client
|
player
|
selects
previous item in inventory
|
|
invnext
|
client
|
player
|
selects
next item in inventory
|
|
invprev
|
client
|
player
|
selects
previous item in inventory
|
|
ip
xxx.xxx.xxx.xxx
|
|
|
sets ip
address
|
|
ip_clientport
0
|
client
|
player
|
sets
the client port for a TCP/IP game
|
|
ip_hostport
0
|
server
|
server admin
|
sets
the server port for a TCP/IP game
|
|
ipx_clientport
0
|
client
|
player
|
sets
the client port for an IPX game
|
|
ipx_serverport
0
|
server
|
server admin
|
sets
the server port for an IPX game
|
|
joyadvanced
0
|
client
|
joystick
|
|
|
joyadvancedupdate
|
client
|
joystick
|
enables
advanced joystick settings
|
|
joyadvaxisr
0
|
client
|
joystick
|
|
|
joyadvaxisv
0
|
client
|
joystick
|
|
|
joyadvaxisx
0
|
client
|
joystick
|
|
|
joyadvaxisy
0
|
client
|
joystick
|
|
|
joyadvaxisz
0
|
client
|
joystick
|
|
|
joyforwardsensitivity
-1
|
client
|
joystick
|
|
|
joyforwardthreshold
0.150
|
client
|
joystick
|
|
|
joyname
0
|
client
|
joystick
|
|
|
joypitchsensitivity
1
|
client
|
joystick
|
|
|
joypitchthreshold
0.150
|
client
|
joystick
|
|
|
joysidesensitivity
-1
|
client
|
joystick
|
|
|
joysidethreshold
0.150
|
client
|
joystick
|
|
|
joystick
0
|
client
|
joystick
|
toggles
the use of the joystick - * 1 is 'on', 0 is 'off'
|
|
joywwhack1
0
|
client
|
joystick
|
|
|
joywwhack2
0
|
client
|
joystick
|
|
|
joyyawsensitivity
-1
|
client
|
joystick
|
|
|
joyyawthreshold
0.150
|
client
|
joystick
|
|
|
keys
|
server
|
server admin
|
shows
the CD key info
|
|
kick
<player>
|
server
|
server admin
|
kicks a
player from a server using their name
|
|
kick
# <keys#>
|
server
|
server admin
|
kicks a
player from a server using their id keys # - get this # from using the
"keys" command
|
|
kick
# <userid>
|
server
|
server admin
|
kicks a
player from a server using their userid - get the userid from using the
"users" command - **Version 4.0.1.3+ only
|
|
kill
|
client
|
player
|
player suicides
to respawn again
|
|
killserver
|
server
|
server admin
|
shuts
down the server
|
|
lambert
1.500
|
|
|
|
|
lcd_x
0
|
|
|
may
have something to do with lcd display monitors
|
|