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Console Commands


       
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This List is my Color Coded HTML version of the documentation 
provided by The Command Center

Command / Variable Name

Who Uses It?

General Category

Description

 

_snd_mixahead 0.100

client

audio

sets sound mixahead value - similar to s_mixahead in Quake2 - can fix stuttering issues with some sound cards

_vid_default_mode 0

client

video

sets default video mode (screen resolution)

_vid_default_mode_win 3

client

video

sets default windowed video mode (screen resolutoin)

_vid_wait_override 0

client

video

sets video wait override

_windowed_mouse 0

client

player

enables mouse in windowed mode

+alt1

 

 

 

+alt2

 

 

 

+attack

client

player

fire

+attack2

client

player

secondary fire - *see special

+back

client

player

move backwards

+camdistance

client

chase cam

moves chase cam perspective away from player - *works only if thirdperson is activated

+camin

client

chase cam

moves chase cam forward - *works only if thirdperson is activated

+cammousemove

client

chase cam

moves chase with mouse - *works only if thirdperson is activated

+camout

client

chase cam

moves chase cam backward - *works only if thirdperson is activated

+campitchdown

client

chase cam

decreases chase cam pitch to look down - *works only if thirdperson is activated

+campitchup

client

chase cam

increases chase cam pitch to look up - *works only if thirdperson is activated

+camyawleft

client

chase cam

tilts chase cam left - *works only if thirdperson is activated

+camyawright

client

chase cam

tilts chase cam right - *works only if thirdperson is activated

+det20

client

player

sets detpack with 20 second timer - *demo class only

+det5

client

player

sets detpack with 5 second timer - *demo class only

+det50

client

player

sets detpack with 50 second timer - *demo class only

+duck

client

player

crouches

+forward

client

player

moves forward

+gren1

client

player

launches grenade type 1 - *see primegrenX, throwgren

+ip xxx.xxx.xxx.xxx

server

 

sets ip address

+gren2

client

player

launches grenade type 2 - *see primegrenX, throwgren

+jlook

client

joystick

enables joystick to look around 

+jump

client

player

jumps

+klook

client

player

enables the keyboard to look around 

+left

client

player

strafes left

+lookdown

client

player

looks down

+lookup

client

player

looks up

+mlook

client

mouse

enables mouse to look around 

+movedown

client

player

moves player down - *climbing down a ladder, swimming down

+moveleft

client

player

strafes left

+moveright

client

player

strafes right

+moveup

client

player

moves player up - *climbing up a ladder, swimming up

+reload

client

player

reloads current weapon

+right

client

player

strafes right

+showscores

client

player

shows player scores and pings 

+speed

client

player

forces player to walk if 'always run' is enabled, and forces player to run if 'always run' is disabled

+strafe

client

player

strafe modifier - while this is held down, use direction keys to strafe in different directions

+use

client

player

uses an item- such as a button, machine gun, etc.

addip <min> <ipaddress>

server

server admin

adds an ip address to the filterban list - * use 0 minutes to make the addition permanent

adm_ban

client

tfc admin

bans the current player in the player's list from the server - must have admin status of server by using the "admin <password>" command

adm_ceasefire

client

tfc admin

pauses or unpauses the game - must have admin status of server by using the "admin <password>" command

adm_countplayers

client

tfc admin

shows the number of players on a server and their teams - must have admin status of server by using the "admin <password>" command

adm_deal

client

tfc admin

begins a cycle in the player's list that asks to kick, ban, or next for each player - must have admin status of server by using the "admin <password>" command

adm_kick

client

tfc admin

kicks the current player in the player's list from the server - must have admin status of server by using the "admin <password>" command

adm_listplayers

client

tfc admin

lists all players and their ip addresses - must have admin status of server by using the "admin <password>" command

adm_next

client

tfc admin

advances to the next player in the player's list - must have admin status of server by using the "admin <password>" command

admin <password> 

client

tfc admin

after server has set "tfc_adminpwd", use this in the in-game console to gain admin status of the server and can use any of the "adm_*" commands

alias <name> "cmd1; cmd2"

client

player

binds commands together in an alias to perform mutiple tasks at the hit of one button

allowupload

client

uploading/ downloading

toggles the uploading of local decals and models to the server on/off

ambient_fade 100

client

audio

sets the distance at which ambient sounds fade away

ambient_level 0.300

client

audio

sets the sound level for ambient sounds

appenddemo <demoname>

client

demo

records a demo and appends it to the demo file in existence at Half-Life/Valve/demo.dem

autosave

client

player

enables autosave feature

banid <minutes> <uniqueid>

server

server admin

bans a player from a server using their uniqueid - get this unique id from the "users" command - 0 minutes is a permanent ban - **Version 4.0.1.3+ only 

banid <minutes> <uniqueid> kick

server

server admin

bans AND kicks a player from a server using their uniqueid - get this unique id from the "users" command - 0 minutes is a permanent ban - **Version 4.0.1.3+ only

begin

 

 

 

bgetmod

client

player

requests batch mod status

bgetsv

client

player

requests batch server list

bgmbuffer 4096

client

audio

sets the CD audio buffer size

bgmvolume 0

client

audio

toggles CD audio on/off- * 1 is 'on', 0 is 'off'

bind <key> <command>

client

player

combines a <key> with a command or alias

bottomcolor 6

client

player

sets the bottom color of the player model

brightness 1

client

video

enables glare reduction - *the higher the value, the brighter it gets

build

client

player

displays the build menu to choose from sentry or dispenser - *engineer class only

c_maxdistance 200

client

chase cam

sets the maximum distance of the chase cam

c_maxpitch 90

client

chase cam

sets the maximum pitch of the chase cam

c_maxyaw 135

client

chase cam

sets the maximum yaw of the chase cam

c_minidistance 30

client

chase cam

sets the minimum distance of the chase cam

c_minpitch 0

client

chase cam

sets the minimum pitch of the chase cam

c_minyaw -135

client

chase cam

sets the minimum yaw of the chase cam

cam_command 0

client

chase cam

toggles chase cam commands on/off - * 1 is 'on', 0 is 'off'

cam_contain 0

client

chase cam

toggles chase cam auto-contain in current room on/off - * 1 is 'on', 0 is 'off'

cam_idealdist 64

client

chase cam

sets the preferred distance from the player model to the chase cam - *works only if thirdperson is activated

cam_idealpitch 0

client

chase cam

sets the preferred pitch for the chase cam - *works only if thirdperson is activated

cam_idealyaw 90

client

chase cam

sets the preferred yaw for the chase cam - *works only if thirdperson is activated

cam_snapto 0

client

chase cam

sets the preferred snap interval for the chase cam - *works only if thirdperson is activated

cancelselect

client

player

cancels selection

cd

client

audio

controls CD audio - * i.e., 'cd stop' stops the cd play, 'cd loop X' plays track X using tracks 1-16

centerview

client

player

centers the players view

changeclass

client

player

displays the change class menu

changelevel <mapname>

client/ server

server admin

changes the map and maintains client connections

changelevel2 <mapname>

client/ server

server admin

continues the current game on a new map

changeteam

client

player

displays the team change menu

chase_back 100

client

chase cam

sets the preferred chase cam distance from the player when backing up

chase_right 0

client

chase cam

sets the preferred offset to the side for the chase cam

chase_up 16

client

chase cam

sets the preferred offset up for the chase cam

cl_adaptive

client

player

displays time, dropped packet %, average latency, up/down rates, and frames per second (FPS)

cl_allow_download 0

client

uploading/ downloading

toggles download of maps, models and decals when joining a server - * 1 is 'on', 0 is 'off'

cl_allow_upload 0

client

uploading/ downloading

toggles upload of maps, models and decals when joining a server - * 1 is 'on', 0 is 'off'

cl_allowdownload 0

client

uploading/ downloading

toggles download of maps, models and decals when joining a server - * 1 is 'on', 0 is 'off'

cl_allowupload 0

client

uploading/ downloading

toggles upload of maps, models and decals when joining a server - * 1 is 'on', 0 is 'off'

cl_anglespeedkey 0.670

client

player

sets the speed that the direction keys change the view angle

cl_appendmixed 0

client

audio

toggles the forcing the playing of mixed sounds as sequential sounds instead - * 1 is 'on', 0 is 'off'

cl_backspeed 400

client

player

sets the backup speed of a player - number can only go as fast as a particular server allows

cl_bitcounts

client

player

shows list of bits received for each player, with delta values

cl_bob 0.010

client

player

sets the amount that the view bobs while the player is running

cl_bobcycle 0.800

client

player

sets how frequently the view of a player bobs while running

cl_bobup 0.500

client

player

sets the amount that the view of a player bobs while running

cl_download_ingame 0

client

uploading/ downloading

toggles downloads of models and decals during a game - * 1 is 'on', 0 is 'off'

cl_download_max 0

client

uploading/ downloading

sets the maximum number of files downloaded from a server

cl_downloadinterval 1

client

uploading/ downloading

sets the minimum time in between downloads from a server

cl_forwardspeed 400

client

player

sets the forward speed of a player - *can only go as fast as the server allows

cl_gaitestimation 1

client

player

enables estimated player stepping motion

cl_gg 0

client

player

toggles game gauge mode - * 1 is 'on', 0 is 'off'

cl_himodels

client

player

toggles higer quality player models - * 1 is 'on', 0 is 'off'

cl_messages

client

player

shows server messages

cl_movespeedkey 0.300

client

player

sets movement speed for keyboard use

cl_nodelta

client

player

toggles delta compression - * 1 is 'on', 0 is 'off'

cl_nopred 0

client

player

toggles client-side prediction - * 1 is 'on', 0 is 'off'

cl_pitchdown <angle>

client

player

sets the maximum angle to look down - *default is 89

cl_pitchspeed 225

client

player

sets the speed at which the pitch changes

cl_pitchup <angle>

client

player

sets the maximum angle to look up - *default is 89

cl_pred_fraction 0.5

client

player

sets the client-side prediction faction - *closer to 1.0 is more prediction

cl_pred_link 1

client

player

sets the client-side prediction link value

cl_pred_maxtime 255

client

player

sets the maximum client-side prediction time

cl_predict_players 1

client

player

toggles prediction of other players - * 1 is 'on', 0 is 'off'

cl_print_custom

client

player

displays loaded custom .wad files or decals

cl_resend 3

client

player

sets the resend count

cl_rollangle 2

client

video

sets the view tilt angle for roll motion

cl_rollspeed 200

client

video

sets the view tilt speed

cl_shownet 0

client

player

toggles the display of network packet numbers - * 1 is 'on', 0 is 'off'

cl_showsizes 0

client

player

toggles the display of network packet size graph - * 1 is 'on', 0 is 'off'

cl_sidespeed 400

client

player

sets the strafing speed of a player

cl_skycolor_b 0

client

video

sets the blue component of the sky color

cl_skycolor_g 0

client

video

sets the green component of the sky color

cl_skycolor_r 0

client

video

sets the red component of the sky color

cl_skyname <name>

client

video

sets the sky pattern - * such as 'cl_skyname desert'

cl_skyvec_x 0

client

video

sets the sky pattern position x-coordinate

cl_skyvec_y 0

client

video

sets the sky pattern position y-coordinate

cl_skyvec_z 0

client

video

sets the sky pattern position z-coordinate

cl_slist 10

client

player

sets the number of servers in the serverlist

cl_solid_players 1

client

player

toggles solid player models - * 1 is 'on', 0 is 'off'

cl_timeout 305

 

 

sets the inactivity time brfore a client times out

cl_upload_max 0

 

 

sets the maximum number of files a client can upload to a server

cl_upspeed 320

client

player

sets the speed of a player when he climbs up

cl_usr

client

player

displays user HUD information

cl_view

client

player

displays list of current on-screen entities

cl_waterdist 4

client

player

sets the underwater distance

cl_yawspeed 210

client

player

sets the turning speed - * only will go as fast as a server allows

clear

client

player

clears the console screen

clearlist

client

player

clears the server list

clientport 27005

client

player

sets the port that the client will use to connect to a server

cmd

client

player

can use this in conjunction with a command

cmdlist

client/ server

all

lists all of the console commands - * if you type 'cmdlist a', it will only list those commands that begin with the letter a, and so on - also, 'cmdlist log logfile writes the list to C:\logfile

con_notifytime 4

 

 

sets client notification time

connect <ip address>

client

player

connects to a server with the used ip address

contimes <n>>

 

 

shows n overlay lines - * n = 4 to 64

coop 0

 

 

toggles cooperatice play mode - * 1 is 'on', 0 is 'off'

cr_demoman #

server

server admin

sets the number of demomen allowed on a team

cr_engineer #

server

server admin

sets the number of engineers allowed on a team

cr_hw #

server

server admin

sets the number of hw's allowed on a team

cr_medic #

server

server admin

sets the number of medics allowed on a team

cr_pyro #

server

server admin

sets the number of pyros allowed on a team

cr_sniper #

server

server admin

sets the number of snipers allowed on a team

cr_soldier #

server

server admin

sets the number of soldiers allowed on a team

cr_spy #

server

server admin

sets the number of spies allowed on a team

crc <mapname>

 

 

displays the crc value for the map at maps\<mapname>.bsp

crosshair 0

client

player

toggles the crosshair on/off - * 1 is 'on', 0 is 'off'

customrsrclist <arg>

 

 

issues a resource request

cvarlist

client/ server

all

lists all the console variables in the console - * 'cvar log filename' will write this list to the file C:\filename

d_spriteskip

 

 

 

dc 0

client

player

toggles the display of the class briefings - * 1 is 'on', 0 is 'off'

deathmatch 0

 

 

toggles deathmatch mode - * 1 is 'on', 0 is 'off'

decalfrequency <seconds>

server

server admin

sets how frequently players can display their logo - * default is 30

default_fov 90

client

player

sets the default field of view in degrees - * smaller number is a smaller angle of view, while a larger number is a larger field of view

demos

client

demo

runs a loop of demos set with startdemos

detdispenser

client

player

remotely detonates ammo dispenser - * engineer class only

developer 0

mod authors

developers

toggles on/off special developer debug console messages - * 1 is 'on', 0 is 'off'

discard

client

player

drops unusable ammo

disconnect

client

player

disconnects a player from a server

displaysoundlist 0

client

audio

toggles on/off a list of all loaded sounds - * 1 is 'on', 0 is 'off'

download

client

uploading/ downloading

begins downloading files from a server - * only if 'cl_download_ingame' is set to 1

dropclient

 

 

disconnects a client from a server

echo "message"

client

player

echos text to the console - * useful for letting a player know that a script or .cfg file was loaded successfully

edgefriction 2

 

 

sets the amount of friction between players and objects

enableconsole

client

player

enables the console screen

endmovie

client

player

ends a currently ongoing movie

entities

mod authors

developers

lists currently loaded entities

envmap

 

 

creates the 6 .bmp images for sky boxes from the player's current position

escape

client

player

acts as <ESCAPE> key by hiding the console and cancelling selections

exec <filename>

client/ server

all

executes a script of .cfg file

exit

client/ server

all

closes a game or dedicated server program to windows without confirmation

fakelag 0

client

player

simulates lag - * the higher the number, the more simulated lag

fakeloss 0

client

player

simulates packet loss - * the higher the value, the more simulated packet loss

feign

client

player

fake death - * spy class only

filterban 0

server

server admin

toggles ip banning - * 1 is 'on', 0 is 'off' 

firstperson

client

player

enables first person viewing of the game

flaginfo

client

player

displays flag status

flush

 

 

flushes the memory and reloads the map

fly

 

 

 

force_centerview

client

player

forces the player's view to look straight ahead

fps_lan 31

client

player

sets the maximum framerate on a LAN game

fps_modem 31

client

player

sets the maximum framerate in an internet game

fps_single 80

client

player

sets the maximum framerate in a single playergame

fullinfo <complete info string>

 

 

displays user information

fullserverinfo

 

 

displays server information

gamma 3

client

video

sets the gamma level

getcertificate

client

player

gets certificate from WON

getsv

client

player

lists each server's ip address and the total number of servers

gg <demoname>

client

demo

runs the game gauge benchmark using <demoname> - * 'cl_gg' must be set to 1

gl_affinemodels 0

client

video

 

gl_alphamin 0.250

client

video

sets the minimum alpha blending level

gl_clear 0

client

video

toggles visual quality - * cracks between textures show when set to 1

gl_cull 1

client

video

toggles rendering of visible objects only - * 1 is 'on', 0 is 'off', and 0 will lower fps

gl_d3dflip 0

client

video

toggles reversed rendering order for D3D

gl_dither 1

client

video

toggles dithering - * 1 is 'on', 0 is 'off'

gl_dump

client

video

lists the data for the video card: vendor, renderer, version, and extensions used

gl_flipmatrix 0

client

video

toggles special crosshair fix when using the 3DNow! 3Dfx MiniGL - * 1 is 'on', 0 is 'off'

gl_keeptjunctions 0

client

video

toggles showing of cracks between textures - * 1 is 'on', 0 is 'off', with 1 being the better quality and slower fps

gl_lightholes 0

client

video

toggles light holes - * 1 is 'on', 0 is 'off'

gl_log <logfilename>

client

video

writes graphic debug messages to <logfilename>

gl_max_size 256

client

video

sets the maximum texture size

gl_monolights 0

client

video

toggles a uniform light source with no shadows - * 1 is 'on', 0 is 'off', and works in OpenGL only

gl_nobind 0

client

video

toggles the replacement of textures with alphanumeric characters - * 1 is 'on', 0 is 'off'

gl_overbright 0

client

video

toggles maximum brightness mode - * 1 is 'on', 0 is 'off'

gl_palette_tex 0

client

video

toggles paletted textures - * 1 is 'on', 0 is 'off'

gl_picmip 0

client

video

sets the rendering quality - * higher the number is faster but lower quality

gl_playermip 0

client

video

sets the player rendering quality - * higher the number is faster but lower quality

gl_polyoffset 4

client

video

sets the polygon offset - try out different values for texture flickering problems

gl_reporttjunctions 0

client

video

toggles writing T-junction reporting to the console

gl_round_down 3

client

video

sets the texture rounding down value - * higher the number faster but lower quality

gl_smoothmodels 0

client

video

toggles model smoothing - * 1 is 'on', 0 is 'off'

gl_spriteblend 0

client

video

toggles blending sprite graphics - * 1 is 'on', 0 is 'off'

gl_texels

client

video

reports the number of texels uploaded to the video card

gl_texsort 0

client

video

toggles a texel sort - * 1 is 'on', 0 is 'off'

gl_texturemode [type]

client

video

sets the rendering mode in order from the lowest quality but fastest to highest quality which is slower - * [type] options are: gl_nearest_mipmap_nearest, gl_linear_mipmap_nearest (these two deal with bilinear filtering) and gl_nearest_mipmap_linear, gl_linear_mipmap_linear (which deals with trilinear filtering)

gl_wateramp 0.300

client

video

 

gl_zmax 4096

client

video

sets the maximum size for the Z-Buffer

gl_ztrick 1

client

video

toggles the speeding up of 3Dfx rendering - * 1 is 'on', 0 is 'off'

god

client

player

god mode makes player invincible - * 'sv_cheats' must be set to 1

graphheight 64

client

player

sets the height of the r_netgraph display

graphhigh 512

client

player

sets the maximum value of the r_netgraph display

graphmean 1

client

player

sets the mean value of the r_netgraph display

graphmedian 128

client

player

sets the median value of the r_netgraph display

heartbeat

server

server admin

sends a heartbeat signal to the master server to "remind" the master server that your server is still online and available

hideconsole

client

player

hides the console

hisound 1

client

audio

toggles high-quality sound - * 1=22kHz, 0=11kHz

host_framerate 0

server

server admin

sets the speed that the host/server interacts with the game

host_killtime 0

 

 

sets a time delay before killing the server

hostname <name>

server

server admin

sets the server hostname

hostport 27015

server

server admin

sets connection port for the server

hpkextract <filename> [all|1 idx]

mod authors

developers

extracts files from hpk file - * opts = <hpkname> [all | single index]

hpklist <hpkfilename>

mod authors

developers

lists the files in <hpkfilename>

hpkremove <name> <index>

mod authors

developers

removes files from <hpkfilename>

hpkval <filename>

mod authors

developers

displays the checksum value for <hpkfilename>

hud_centerid 0

client

player

toggles player ID display - * 1 is 'on', 0 is 'off'

hud_deathnotice_time 6

client

player

sets how long death messages remain onscreen

hud_drawhistory_time 5

client

player

sets how long HUD item icons remain onscreen

hud_fastswitch 0

client

player

toggles fast weapon switching - * 1 is 'on', 0 is 'off'

hud_saytext_time 5

client

player

sets how long chat messages remain onscreen

impulse 100

client

player

enables flashlight

impulse 101

 

 

gives all weapons and ammo - * 'sv_cheats' must be set to 1

impulse 201

client

player

sprays logo decal

info <userid>

client/ server

player/ server admin

lists info on a player

interp

client

player

enables frame interpolation

invlast

client

player

selects previous item in inventory

invnext

client

player

selects next item in inventory

invprev

client

player

selects previous item in inventory

ip xxx.xxx.xxx.xxx

 

 

sets ip address

ip_clientport 0

client

player

sets the client port for a TCP/IP game

ip_hostport 0

server

server admin

sets the server port for a TCP/IP game

ipx_clientport 0

client

player

sets the client port for an IPX game

ipx_serverport 0

server

server admin

sets the server port for an IPX game

joyadvanced 0

client

joystick

 

joyadvancedupdate

client

joystick

enables advanced joystick settings

joyadvaxisr 0

client

joystick

 

joyadvaxisv 0

client

joystick

 

joyadvaxisx 0

client

joystick

 

joyadvaxisy 0

client

joystick

 

joyadvaxisz 0

client

joystick

 

joyforwardsensitivity -1

client

joystick

 

joyforwardthreshold 0.150

client

joystick

 

joyname 0

client

joystick

 

joypitchsensitivity 1

client

joystick

 

joypitchthreshold 0.150

client

joystick

 

joysidesensitivity -1

client

joystick

 

joysidethreshold 0.150

client

joystick

 

joystick 0

client

joystick

toggles the use of the joystick - * 1 is 'on', 0 is 'off'

joywwhack1 0

client

joystick

 

joywwhack2 0

client

joystick

 

joyyawsensitivity -1

client

joystick

 

joyyawthreshold 0.150

client

joystick

 

keys

server

server admin

shows the CD key info 

kick <player>

server

server admin

kicks a player from a server using their name 

kick # <keys#>

server

server admin

kicks a player from a server using their id keys # - get this # from using the "keys" command 

kick # <userid>

server

server admin

kicks a player from a server using their userid - get the userid from using the "users" command - **Version 4.0.1.3+ only 

kill

client

player

player suicides to respawn again

killserver

server

server admin

shuts down the server

lambert 1.500

 

 

 

lcd_x 0

 

 

may have something to do with lcd display monitors

lcd_yaw 0

 

 

may have something to do with lcd display monitors

lightgamma 2.500

client

video

sets the lighting gamma value

list

client

player

lists local servers found after using the 'slist' commands

listdemo <demoname>

client

demo

lists information about <demoname>

listid

server

server admin

lists the uniqueid's in the banlist

listip

server

server admin

lists the ip addresses in the filterban list

load <name>

client

player

loads a saved game

loadas8bit 0

client

audio

toggles the forcing of 8-bit (lower quality) sounds - * 1 is 'on', 0 is 'off'

localinfo

client

player

shows local settings

log on
log off

server

server admin

toggles logging 

logaddress <ip> <port>

server

server admin

sets the address for logfile when logging to a remote machine

logos

 

 

lists decals

lookspring 0

client

mouse

toggles automatic view centering when 'mlook' is deactivated - * 1 is 'on', 0 is 'off'

lookstrafe 0

client

mouse

toggles mouse strafing when 'mlook' is active - * 1 is 'on', 0 is 'off'

lservercfgfile

server

server admin

sets the listen server config file - default is listenserver.cfg

m_filter 0

client

mouse

toggles mouse filtering (smoothing) - * 1 is 'on', 0 is 'off'

m_forward

client

mouse

sets the mouse forward speed sensitivity multiplier

m_pitch 0.022

client

mouse

sets the mouse pitch (up and down motion) speed sensitivity multiplier - * negative numbers result in an inverted mouselook

m_side 0.800

client

mouse

sets the mouse strafing speed sensitivity multiplier

m_yaw 0.022

client

mouse

sets the yaw speed sensitivity multiplier

map <mapname>

client/ server

server admin

changes the map running on server  and disconnects currently connected players 

mapcyclefile 0

server

server admin

specifies the name of the list of maps to cycle through on a server - * default is 'mapcycle.txt'

maps <substring>

server

server admin

lists maps containing <substring>

maxplayers 16

server

server admin

sets maximum number of clients allowed on a server 

mcache

 

 

lists modem cache contents

menuselect <x>>

client

player

selects item <x> from a menu

messagemode <text>

client

player

displays <text> to all other players on a server

messagemode2 <text>

client

player

displays <text> to only other players on same team

model <modelname>

client

player

changes current player model to <modelname>

motd

client

player

displays the Message Of The Day from the server's motd.txt file 

motd_display_time 8

server

server admin

sets the amount of time that the motd will remain displayed on players' screens

mp_autocrosshair 0

server

server admin

toggles the use of autoaim crosshairs - * 1 is 'on', 0 is 'off'

mp_decals 300

server

server admin

sets the maximum number of decals to be displayed at a time 

mp_falldamage 0

server

server admin

toggles realistic fall damage - * 1 is 'on', 0 is 'off'

mp_flashlight 0

server

server admin

toggles use of flashlight for clients - * 1 is 'on', 0 is 'off' 

mp_footsteps 0

server

server admin

toggles footstep sounds - * 1 is 'on', 0 is 'off' 

mp_forcerespawn 0

server

server admin

toggles forcing clients to immediately respawn when killed - * 1 is 'on', 0 is 'off' 

mp_fraglimit 40

server

server admin

sets number of frags that changes maps when reached 

mp_friendlyfire 0

server

server admin

toggles friendly fire damage from teammates - * 1 is 'on', 0 is 'off' 

mp_logecho 0

server

server admin

toggles logging of echo commands - * 1 is 'on', 0 is 'off'

mp_logfile 0

server

server admin

toggles logging during multiplayer games - * 1 is 'on', 0 is 'off'

mp_teamlist <teamname/modelname;
teamname/modelname>

server

server admin

sets the teamnames and models used for the teams in teamplay mode 

mp_teamplay 21

server

server admin

set the flag number (such as 21 listed here) to enable teamplay with that flag number's corresponding actions

mp_timelimit 25

server

server admin

sets the time in minutes between map changes 

mp_weaponstay 0

server

server admin

toggles whether weapons remain after a player picks them up - * 1 is 'on', 0 is 'off' 

name <playername>

client

player

used to change a player's name

netbad

 

 

simulates a bad network connection

netchokeloop 0

 

 

 

netmax

 

 

displays maximum packets and game packets

netusage 0

client

player

toggles a network usage graph - * 1 is 'on', 0 is 'off'

new

client

player

begins a new singleplayer game

nextdl

client

player

downloads next file

noclip 0

client

player

if turned on, players can walk through walls - * 1 is 'on', 0 is 'off', and 'sv_cheats' must be set to 1

nosound 0

client

audio

toggles sound - * 1 is 'on', 0 is 'off'

notarget 0

client

player

makes players ignore you - * 'sv_cheats' must be set to 1

notify

 

 

 

password <pass>

server

server admin

sets private server password

path

server

server admin

displays current search path

pausable 0

server

server admin

toggles whether or not clients can pause a server game - * 1 is 'on', 0 is 'off' 

pause

client

player

pauses a game

ping

server

server admin

displays pings of all clients

pingservers

client

player

displays pings of servers in the serverlist

pingsv <ip:port>

client

player

pings a server at <ip:port>

play <filename>

client

audio

plays a .wav designated by <filename>

playdemo <filename>

client

demo

plays <filename>.dem at normal speed

playvol 9

client

demo

sets demo playback volume

pm_nostucktouch 0

 

 

 

pm_nostudio 0

 

 

 

pm_pushfix 0

 

 

 

pm_worldonly 0

 

 

 

pointfile <filename>

 

 

loads maps\<filename>.pts

port 27015

server

server admin

sets the defualt server connection port

precache 0

client

player

toggles preloading of all needed files at map start - * 1 is 'on', 0 is 'off'

prespawn

client

player

 

primegren1

client

player

primes grenade type 1

primegren2

client

player

primes grenade type 2

protocol

 

 

 

ptrack

 

 

 

pushlatency -100

client

player

set this number to the inverse of your ping to help latency

quit

client/ server

all

exits to windows without confirmation

r_decals 250

client

player

sets the maximum number of decals

r_drawadaptive 0

 

 

 

r_drawentities 0

client

player

toggles drawing player models and sprites - * 1 is 'on', 0 is 'off'

r_drawviewmodel 0

client

player

toggles drawing player weapon model - * 1 is 'on', 0 is 'off'

r_dynamic 0

client

video

toggles dynamic lighting - * 1 is 'on', 0 is 'off'

r_fullbright

client

player

toggles maximum brightness in local games only - * 1 is 'on', 0 is 'off'

r_glowshellfreq 2.2

 

 

 

r_lightmap <map#>

client

developers

software rendering mode only - * displays one of four (0,1,2,3) possible lightmaps to view range of switched lights

r_lightstyle <style#>

client

developers

software rendering mode only - * displays only specified lighting style for viewing full range of pulsing, blinking, etc. lighting effects

r_mirroralpha 0

client

player

toggles reflective textures - * 1 is 'on', 0 is 'off'

r_mmx 0

client

player

toggles MMX xalculations for MMX cpu's - * 1 is 'on', 0 is 'off'

r_netgraph 0

client

player

toggles graph of network conditions - * 1 is 'on', 0 is 'off', yellow = bad, red = horrible

r_norefresh 0

 

 

toggles clearing HUD and console before redrawing - * 1 is 'on', 0 is 'off'

r_novis 0

 

 

toggles drawing underwater polygons - * 1 is 'on', 0 is 'off', 'r_wateralpha' must be set to 1

r_shadows 0

client

player

toggles players' shadows - * 1 is 'on', 0 is 'off'

r_speeds 0

client

developers

toggles average fps, draw speed and polygon info - * 1 is 'on', 0 is 'off', very useful when making maps

r_traceglow 0

 

 

toggles inclusion of monsters in glow sprite occlusion checking - * 1 is 'on', 0 is 'off'

r_wadtextures 0

 

 

 

r_wateralpha 0

client

player

toggles alpha blending underwater - * 1 is 'on', 0 is 'off', 'r_novis' must be set to 1

rate 5000

client

player

sets client data rate - * 1000 - 5000 for modems, and 10000+ for LAN

rcon <password>
rcon <command>

client/ server

server admin

remote console command of a server - * <password> must be given first by rcon client before any commands will be accepted by the server 

rcon_address <ip addy>

server

server admin

sets the rcon ip address 

rcon_password <pass>

server

server admin

sets the rcon password

rcon_port 27015

server

server admin

sets the rcon console port

reconnect

client

player

reconnects to the current server

record <filename>

client

demo

begins to record a demo and saves it to Half-Life\Valve\<filename>.dem

registered 0

server

server admin

 

reload

client/ server

server admin

reloads current map

removedemo <demo> <sgmt>

 

demo

removes a segment <sgmt> from <demo>

removeid <uniqueid>

server

server admin

removes uniqueid from being banned on a server - **Version 3.0.1.3 / 4.0.1.3+ only 

removeip <ip addy>

server

server admin

removes ip address from the filterban list 

resourcelist

client

player

lists all loaded resources

resources

client

player

lists loaded decals

restart

client/ server

server admin

restarts the current map and cleans the slate

retry

client

player

tries four more times to connect to a server that has already failed four connect attempts

room_delay 0.3

client

audio

3D sound setting

room_dlylp 2

client

audio

3D sound setting

room_feedback 0.42

client

audio

3D sound setting

room_left 0

client

audio

3D sound setting

room_lp 0

client

audio

3D sound setting

room_mod 0

client

audio

3D sound setting

room_off 0

client

audio

3D sound setting

room_refl 0

client

audio

3D sound setting

room_refl 0

client

audio

3D sound setting

room_rvblp 0

client

audio

3D sound setting

room_size 0

client

audio

3D sound setting

room_type 20

client

audio

3D sound setting

s_2dvolume 1

client

audio

maximum volume at which 2D sounds are played - * range from 0 to 1.0

s_a3d 0.000000

client

audio

toggles A3D support - * 1 is 'on', 0 is 'off'

s_automax_distance 30

client

audio

sets the distance for maximum sound volume

s_automin_distance 2

client

audio

sets the distance for minimum sound volume

s_blipdir 0

 

 

 

s_bloat 2.0

client

audio

bloat factor for polygons in A3D 2.0 only

s_buffersize 65536

client

audio

sets the buffer size

s_disable_a3d 0

client

audio

toggles disabling a3D - * 1 is 'on', 0 is 'off'

s_distance 60

client

audio

adjust the ratio of game units to meters, affecting velocity, positioning and distance - * higher the number, the closer everything gets in audio terms - range from 0 to infinity

s_doppler 0.0

client

audio

adjusts the doppler - * 1 is 'on', 0 is 'off', range from 0 to 10, and is very sensitive

s_eax 0

client

audio

toggles EAX support - * 1 is 'on', 0 is 'off'

s_enable_a3d

client

audio

enables A3D support

s_geometry 0

client

audio

toggles geometry rendering in A3D 2.0 only - * 1 is 'on', 0 is 'off'

s_leafnum 0

 

 

 

s_materials 0

 

 

 

s_max_distance 1000

client

audio

maximum distance from the listener before rolloff is no longer applied - * valid range from 's_min_distance' to infinity

s_min_distance 5

client

audio

minimum distance a source will be from the listener before rolloff is applied - * range from 0 to 's_max_distance'

s_numpolys 200

client

audio

maximum polygons to be rendered in A3D 2.0 only - setting this to 0 is the same as turning off 's_geometry' - * range from 0 to infinity

s_occfactor 0.250

client

audio

transmission value of material - the smaller the number, the less sound passes through material - * range from 0 to 1.0

s_occlude 0

client

audio

toggles sound passing throug material (occlusions) in A3D 2.0 only - * 1 is 'on', 0 is 'off'

s_polykeep 1000000000

client

audio

 

s_polysize 10000000

client

audio

 

s_refdelay 4

client

audio

delays between a source and its closest reflection in A3D 2.0 only - higher the delay, the more time it takes between when the source and its first reflection is played - * range from 0 to 100

s_refgain 0.4

client

audio

adjusts the gain on each reflection in A3D 2.0 only, where the effects of distance are increased: high frequencies are filtered and volume lowered - * range from 0 to 10

s_rolloff 1.0

client

audio

 

s_showtossed 0

client

audio

 

s_usepvs 0

client

audio

 

s_verbwet 0.25

client

audio

controls the wet/dry mix of reverb for A3D only - higher the number, the more wet the sounds - * range from 0 to 1.0

save

client

player

save current game in single player only

saveme

client

player

calls for a medic

say "message"

client

player

chat with all other players on a server

say_team "message"

client

players

relay a message to only your teammates

scr_centertime 2

 

 

sets how long server messages remain on the screen

scr_connectmsg "msg"

 

 

displays "msg" in screen's lower left

scr_connectmsg1 "msg"

 

 

displays "msg" 1 in screen's lower left

scr_connectmsg2 "msg"

 

 

displays "msg" 2 in screen's lower left

scr_conspeed 600

client

player

sets the console scroll speed

scr_ofsx 0

client

player

sets the screen message offset

scr_ofsy 0

client

player

sets the screen message offset

scr_ofsz 0

client

player

sets the screen message offset

scr_printspeed 7

client

player

sets the screen message print speed

scr_transparentui 1

 

 

 

screenshot

client

player

captures the screen and saves it in the Half-Life/Valve directory

sensitivity 9

client

mouse

sets the sensitivity of the mouse>

servercfgfile

server

server admin

sets the sercer config file - * default is server.cfg

serverinfo

client

player

displays the server infromation

serverprofile <profile string>

server

server admin

sets the server profile

setdemoinfo <demo> <sgmt> info

client

demo

adds information to a demo, such as a text title, play 'tracknum', fade <in/out> or <fast/slow>

setinfo

client

player

- * i.e., 'setinfo "ts" "0"' or 'setinfo "dc" "0"'

setinfo tf_id <Battle ID>

client

player

sets the tfc clan battle id 

setmaster <ip or hostname>

server

server admin

sets the master server - * use either an ip addy or a hostname

sfeign

client

player

fakes death - * spy class only

shortname

client

player

displays client's name

showdrop 0

client

player

toggles the display of dropped packets - * 1 is 'on', 0 is 'off'

showinfo 0

client

player

toggles display of all packets - * 1 is 'on', 0 is 'off'

showpackets 0

client

player

toggles network packet info display - * 1 is 'on', 0 is 'off'

showpause 0

client

player

toggles pause of graphic display - * 1 is 'on', 0 is 'off'

showram 0

client

player

toggles display of available ram - * 1 is 'on', 0 is 'off'

showtriggers 0

client

developers

toggles display of map trigger entities - * 1 is 'on', 0 is 'off'

sizedown

client

player

decreases screen size and increases fps

sizeup

client

player

increases screen size and decreases fps

skill 1

client

player

sets the skill level in singleplayer and coop mode

skin 0

client

player

sets the model skin

skipdl

client

player

skips the current download and moves on to the next, if any exist

skipul

client

player

skips the current upload and moves to the next, if any exist

slist

client

player

searches for local servers - * use 'list' to display this list

slot1

client

player

select weapon group 1 (or menu item 1) see 'use'

slot2

client

player

select weapon group 2 (or menu item 2) see 'use'

slot3

client

player

select weapon group 3 (or menu item 3) see 'use'

slot4

client

player

select weapon group 4 (or menu item 4) see 'use'

slot5

client

player

select weapon group 5 (or menu item 5) see 'use'

slot6

client

player

select weapon group 6 (or menu item 6) see 'use'

slot7

client

player

select weapon group 7 (or menu item 7) see 'use'

slot8

client

player

select weapon group 8 (or menu item 8) see 'use'

slot9

client

player

select weapon group 9 (or menu item 9) see 'use'

slot10

client

player

select weapon group 10 (or menu item 10) see 'use'

snapshot

client

player

takes a screenshot

snapto

 

 

 

snd_noextraupdate 0

client

audio

toggles extra sound system updates - * 1 is 'on' and only use if having problems, 0 is 'off'

snd_show 0

client

audio

toggles the display of which sounds are being played - * 1 is 'on', 0 is 'off'

soundfade <parameter>

client

audio

sets the soundfade parameters - *<param> = <%><hold>[<out><in>]

soundinfo

client

audio

displays the number of stereo channels, samples, samplebits, speed DMA, and sound channels

soundlist

client

audio

displays a list of all loaded sounds

spawn

client

player

spawns a player back into the game

speak <message>

client

player

to say something over the intercom - * try: hello, black, mesa, you, go alert

special

client

player

displays the special menu for each class

spectator 0

client

player

toggles entering a game as a spectator - * 1 is 'on', 0 is 'off' - spectator mode does not currently work

startdemos

client

demo

begins playing demos in a loop

startmovie <filename>

client

demo

plays a movie

status

server

server admin

lists each client and the following info for each client: user#, frags, name, framerate, latency, ping, packet drop %

stop

client

demo

stops the recording of a demo

stopdemo

client

demo

stop the playing of a demo

stopsound

client

audio

stops playing the current sound

stuffcmds

server

server admin

used to initialize client console commands from server and restarts server and then does some funky thing to the server display

suitvolume 0.220000

client

audio

sets the volume of the HEV suit

sv_accelerate 10

server

server admin

sets the player acceleration for a server

sv_aim 0

server

server admin

toggles auto-aim for clients - * 1 is 'on', 0 is 'off'

sv_airaccelerate 10

server

server admin

sets the movement speed while player is in the air

sv_airmove 0

server

server admin

toggles clients ability to move in the air

sv_allow_download

server

server admin

enables ability of clients to download maps and decals

sv_allow_upload

server

server admin

enables ability of clients to upload models and decals

sv_allowdownload 0

server

server admin

toggles the ability of clients to download maps and decals - * 1 is 'on', 0 is 'off'

sv_allowupload 0

server

server admin

toggles the ability of clients to upload models and decals - * 1 is 'on', 0 is 'off'

sv_bounce 0

server

server admin

toggles bounce pads - * 1 is 'on', 0 is 'off'

sv_challengetime 15

server

server admin

sets the time allowed for clients to connect to a game

sv_cheats 0

server

server admin

toggles cheats - * 1 is 'on', 0 is 'off'

sv_clienttrace 3.5

server

server admin

sets the client bounding box for collisions

sv_clipmode 0

server

server admin

toggles client clipping mode - * 1 is 'on', 0 is 'off'

sv_friction 4

server

server admin

sets friction

sv_gravity 800

server

server admin

sets level of in-game gravity

sv_idealpitchscale 0.800

server

server admin

sets the pitch preference

sv_lan 0

server

server admin

toggles LAN server mode - * 1 is 'on', 0 is 'off'

sv_language 0

server

server admin

sets language

sv_logrelay

 

 

 

sv_maxrate 5000

server

server admin

sets the maximum data rate allowed on a server - good for HPB only servers - **Version 3.0.1.3/4.0.1.3+ only 

sv_maxspectators 8

server

server admin

sets the maximum number of spectators - spectator mode does not currently work

sv_maxspeed 500

server

server admin

sets the maximum player speed for all clients

sv_maxvelocity 2000

server

server admin

sets the maximum velocity

sv_minrate 8000

server

server admin

sets the minimum data rate allowed on a server - good for LPB only servers - **Version 3.0.1.3/4.0.1.3+ only

sv_netsize 0

server

server admin

sets the maximum network packet size - * 0 = auto

sv_newunit 0

server

server admin

 

sv_password 0

server

server admin

sets a password for clients to enter a server

sv_print_custom

server

server admin

gives me SZ_Overflow error and then exits server

sv_sendvelocity 1

server

server admin

 

sv_showcmd 0

server

server admin

 

sv_skyname 0

server

server admin

sets the sky texture

sv_smartdelta 1

server

server admin

 

sv_spectalk 1

server

server admin

toggles allowing spectator clients to chat - * 1 is 'on', 0 is 'off' - spectator mode does not currently work

sv_spectator_password 0

server

server admin

sets a password for clients to enter spectator mode - spectator mode does not currently work

sv_spectatormaxspeed 500

server

server admin

sets the maximum movement speed of spectators - spectator mode does not currently work

sv_stepsize 18

server

server admin

sets monster and player auto step-up size - * larger values allows auto-climbing of steeper slopes

sv_stopspeed 100

server

server admin

speed at which the player stops when running forward, back, left or right

sv_timeout 65

server

server admin

sets the timeout inactivity limit

sv_type

server

server admin

enables server cpu and os type to be given out on server queries

sv_upload_maxsize 0

server

server admin

sets the maximum upload file size

sv_wateraccelerate 10

server

server admin

sets the in-water acceleration of clients

sv_wateramp 0

server

server admin

 

sv_waterfriction 1

server

server admin

sets friction underwater

sv_zmax 4096

server

server admin

sets the maximum zbuffer size

swapdemo <demo> <seg> <seg>

client

demo

swaps two segments' positions inside a demo

team 0

server

server admin

toggles team mode - * 1 is 'on', 0 is 'off'

team1_color <color>

server

server admin

sets team1 color

team1_model <model>

server

server admin

sets team1 model

team1_name <name>

server

server admin

sets team1 name

team1_skin <skin>

server

server admin

sets team1 skin

team2_color <color>

server

server admin

sets team2 color

team2_model <model>

server

server admin

sets team2 model

team2_name <name>

server

server admin

sets team2 name

team2_skin <skin>

server

server admin

sets team2 skin

tell <message> 

client

player

speks a message

texgamma 2

client

player

possibly sets the gamma of the text?

tf_weapon_ac

client

player

selects assault cannon weapon - * hw class only

tf_weapon_autorifle

client

player

selects autorifle weapon - * sniper class only

tf_weapon_axe

client

player

selects crowbar - *sniper, soldier, demoman, hw, and pyro classes only

tf_weapon_flamethrower

client

player

selects flamethrower - * pyro class only

tf_weapon_gl

client

player

selects grenade launcher - * demo class only

tf_weapon_ic

client

player

selects incendiary cannon - * pyro class only

tf_weapon_knife

client

player

selects knife - * spy class only

tf_weapon_medikit

client

player

selects medkit - * medic class only

tf_weapon_ng

client

player

selects nailgun - * sniper and scout classes only

tf_weapon_pl

client

player

selects pipe launcher - * demo class only

tf_weapon_railgun

client

player

selects railgun - * engineer class only

tf_weapon_rpg

client

player

selects rocket launcher - * soldier class only

tf_weapon_shotgun

client

player

selects single-barrel shotgun - * scout, soldier, demoman, medic, hw, and pyro classes only

tf_weapon_sniperrifle

client

player

selects sniper rifle - * sniper class only

tf_weapon_spanner

client

player

selects the spanner/wrench - * engineer class only

tf_weapon_superng

client

player

selects the super nailgun - * medic class only

tf_weapon_supershotgun

client

player

selects double-barrel shotgun - * soldier, medic, hw, spy, and engineer classes only

tf_weapon_tranq

client

player

selects the tranquilizer gun - * spy class only

tfc_adminpwd <password>

server

tfc admin

sets the tfc admin password - *use "admin <password" in the in-game console to take rcon of server

tfc_autoteam 0

server

server admin

toggles auto-team selection - * 1 is 'on', 0 is 'off'

tfc_balance_scores 0

server

server admin

toggles team balancing by score - * 1 is 'on', 0 is 'off'

tfc_balance_teams 0

server

server admin

toggles team balancing by number of players - * 1 is 'on', 0 is 'off'

tfc_birthday

server

server admin

toggles birthday mode (explosives appear as presents) - * 1 is 'on', 0 is 'off'

tfc_clanbattle 0

server

server admin

toggles tfc clan battle (tournament) mode - * 1 is 'on', 0 is 'off' 

tfc_clanbattle_ceasefire 0

server

server admin

toggles ceasefire mode - * 1 is 'on', 0 is 'off', 'tfc_clanbattle' must be set to 1 

tfc_clanbattle_locked 0

server

server admin

toggles locked (play) mode - * 1 is 'on', 0 is 'off', 'tfc_clanbattle' must be set to 1 

tfc_clanbattle_prematch 0

server

server admin

toggles prematch (practice) mode - * 1 is 'on', 0 is 'off', 'tfc_clanbattle' must be set to 1 

tfc_fragscoring 0

server

server admin

toggles inclusion of frags in team score total - * 1 is 'on', 0 is 'off'

tfc_respawndelay 0

server

server admin

sets respawn delay in tfc games

tfc_spam_limit 20

server

server admin

sets number of messages per time period that will cause spamming penalty

tfc_spam_penalty1 8

server

server admin

sets spam penalty level 1

tfc_spam_penalty2 2

server

server admin

sets spam penalty level2

thirdperson

client

player

enables third-person view

throwgren

client

player

throws the grenade type last primed with 'primegren1' or 'primegren2'

timedemo <demoname>

client

demo

plays <demoname>.dem at max fps and reports average fps

timerefresh

client

player

player spins in plave and reports average fps for the spinning view

toggleconsole

client

player

toggles the console screen - * usually bound to '~'

topcolor 30

client

player

sets the model top color

traceralpha 0.500

client

player

sets tracer bullet alpha component

tracerblue 0.400

client

player

sets tracer bullet blue component

tracergreen 0.800

client

player

sets tracer bullet green component

tracerlength 0.800

client

player

sets the tracer bullet length

traceroffset 30

client

player

sets the tracer bullet offset

tracerred 0.800

client

player

sets the tracer bullet red component

tracerspeed 6000

client

player

sets the tracer bullet speed

unbind <key>

client

player

removes binding to key <key>

unbindall

client

player

removes all key bindings

upload

client

player

uploads files to a server

uprate

client

player

displays the transmission rate to a server

use <item>

client

player

uses an item or weapon, such as 'use weapon_crowbar'

user <name/id#>

client

player

lists model color, name, rate, and model for specified user

users

server

server admin

lists all players with their corresponding userid's (#'s generated by server) and uniqueid's (id # unique per cd key and assigned by WON) - **Version 3.0.1.3/4.0.1.3+ only 

v_centermove 0.150

 

 

 

c_centerspeed 500

 

 

 

v_dark 0

 

 

 

v_kickpitch 0.600

client

player

sets the amount player view pitch changes when player is hit

v_kickroll 0.600

client

player

sets the amount player view roll changes when player is hit

v_kicktime 0.500

client

player

sets the duration of player view pitch and roll when player is hit

version

client

player

gives build version and date it was installed

vid_config_x 800

client

video

sets horizontal screen resolution

vid_config_y 600

client

video

sets vertical screen resolutio

vid_d3d 0

client

video

toggles Direct3D support - * 1 is 'on', 0 is 'off'

vid_describemode

client

video

displays video mode settings

vid_mode 0

client

video

sets video mode

vid_nopageflip 0

client

video

toggles disabling video page flipping - * 1 is 'on', 0 is 'off'

vid_stretch_by_2

client

video

enables video stretching (for interlaced display)

vid_wait 0

client

video

toggles video sync - * 1 is 'on', 0 is 'off'

viewframe

client

video

enables wire-frame display - * OpenGL only

viewmodel

client

player

enables model display

viewnext

client

player

selects next model

viewprev

client

player

selects previous model

viewsize 120

client

player

sets view size

violence_ablood 0

client

player

toggles blood - * 1 is 'on', 0 is 'off'

violence_agibs 0

client

player

toggles gibs - * 1 is 'on', 0 is 'off'

violence_hgibs 0

client

player

toggles gibs - * 1 is 'on', 0 is 'off'

volume 1.0

client

audio

sets game volume

wait

client

player

pauses for 1 tick during running an alias or script

waterroom_type 14

 

 

 

wc

 

 

 

weapon_357

client

player

weapon name for .357 magnum - * for example, 'use weapon_357'

weapon_9mmAR

client

player

weapon name for .9mm assault rifle - * i.e., 'use weapon_9mmAR'

weapon_9mmhandgun

client

player

weapon name for .9mm pistol - * i.e., 'use weapon_9mmhandgun'

weapon_crossbow

client

player

weapon name for crossbow - * i.e., 'use weapon_crossbow'

weapon_crowbar

client

player

weapon name for crowbar - * i.e., 'use weapon_crowbar'

weapon_egon

client

player

weapon name for egon gun - * i.e., 'use weapon_egon'

weapon_gauss

client

player

weapon name for gauss gun - * i.e., 'use weapon_gauss'

weapon_handgrenade

client

player

weapon name for handgrenade - * i.e., 'use weapon_handgrenade'

weapon_hornetgun

client

player

weapon name for hornet gun - * i.e., 'use weapon_hornetgun'

weapon_rpg

client

player

weapon name for rocket launcher - * i.e., 'use weapon_rpg'

weapon_satchel

client

player

weapon name for satchel charge - * i.e., 'use weapon_satchel'

weapon_shotgun

client

player

weapon name for shotgun - * i.e., 'use weapon_shotgun'

weapon_snark

client

player

weapon name for snarks - * i.e., 'use weapon_snark'

weapon_tripmine

client

player

weapon name for tripwire mines - * i.e., 'use weapon_tripmine'

writeid

server

server admin

writes unique id's to banned.cfg - **Version 3.0.1.3/4.0.1.3+ only 

writeip

server

server admin

writes ip addresses to listip.cfg 

zoom_sensitivity_ratio 1.200

client

player

sets mouse sensitivity while using weapon zoom