Command / Variable Name
|
Who Uses It?
|
General Category
|
Description
|
|
_snd_mixahead
0.100
|
client
|
audio
|
sets
sound mixahead value - similar to s_mixahead in Quake2 - can fix stuttering
issues with some sound cards
|
_vid_default_mode
0
|
client
|
video
|
sets
default video mode (screen resolution)
|
_vid_default_mode_win
3
|
client
|
video
|
sets
default windowed video mode (screen resolutoin)
|
_vid_wait_override
0
|
client
|
video
|
sets
video wait override
|
_windowed_mouse
0
|
client
|
player
|
enables
mouse in windowed mode
|
+alt1
|
|
|
|
+alt2
|
|
|
|
+attack
|
client
|
player
|
fire
|
+attack2
|
client
|
player
|
secondary
fire - *see special
|
+back
|
client
|
player
|
move
backwards
|
+camdistance
|
client
|
chase cam
|
moves
chase cam perspective away from player - *works only if thirdperson is
activated
|
+camin
|
client
|
chase cam
|
moves
chase cam forward - *works only if thirdperson is activated
|
+cammousemove
|
client
|
chase cam
|
moves
chase with mouse - *works only if thirdperson is activated
|
+camout
|
client
|
chase cam
|
moves
chase cam backward - *works only if thirdperson is activated
|
+campitchdown
|
client
|
chase cam
|
decreases
chase cam pitch to look down - *works only if thirdperson is activated
|
+campitchup
|
client
|
chase cam
|
increases
chase cam pitch to look up - *works only if thirdperson is activated
|
+camyawleft
|
client
|
chase cam
|
tilts
chase cam left - *works only if thirdperson is activated
|
+camyawright
|
client
|
chase cam
|
tilts
chase cam right - *works only if thirdperson is activated
|
+det20
|
client
|
player
|
sets
detpack with 20 second timer - *demo class only
|
+det5
|
client
|
player
|
sets
detpack with 5 second timer - *demo class only
|
+det50
|
client
|
player
|
sets
detpack with 50 second timer - *demo class only
|
+duck
|
client
|
player
|
crouches
|
+forward
|
client
|
player
|
moves
forward
|
+gren1
|
client
|
player
|
launches
grenade type 1 - *see primegrenX, throwgren
|
+ip
xxx.xxx.xxx.xxx
|
server
|
|
sets ip
address
|
+gren2
|
client
|
player
|
launches
grenade type 2 - *see primegrenX, throwgren
|
+jlook
|
client
|
joystick
|
enables
joystick to look around
|
+jump
|
client
|
player
|
jumps
|
+klook
|
client
|
player
|
enables
the keyboard to look around
|
+left
|
client
|
player
|
strafes
left
|
+lookdown
|
client
|
player
|
looks
down
|
+lookup
|
client
|
player
|
looks
up
|
+mlook
|
client
|
mouse
|
enables
mouse to look around
|
+movedown
|
client
|
player
|
moves
player down - *climbing down a ladder, swimming down
|
+moveleft
|
client
|
player
|
strafes
left
|
+moveright
|
client
|
player
|
strafes
right
|
+moveup
|
client
|
player
|
moves
player up - *climbing up a ladder, swimming up
|
+reload
|
client
|
player
|
reloads
current weapon
|
+right
|
client
|
player
|
strafes
right
|
+showscores
|
client
|
player
|
shows
player scores and pings
|
+speed
|
client
|
player
|
forces
player to walk if 'always run' is enabled, and forces player to run if
'always run' is disabled
|
+strafe
|
client
|
player
|
strafe
modifier - while this is held down, use direction keys to strafe in different
directions
|
+use
|
client
|
player
|
uses an
item- such as a button, machine gun, etc.
|
addip
<min> <ipaddress>
|
server
|
server admin
|
adds an
ip address to the filterban list - * use 0 minutes to make the addition
permanent
|
adm_ban
|
client
|
tfc admin
|
bans
the current player in the player's list from the server - must have admin
status of server by using the "admin <password>" command
|
adm_ceasefire
|
client
|
tfc admin
|
pauses
or unpauses the game - must have admin status of server by using the
"admin <password>" command
|
adm_countplayers
|
client
|
tfc admin
|
shows
the number of players on a server and their teams - must have admin status of
server by using the "admin <password>" command
|
adm_deal
|
client
|
tfc admin
|
begins
a cycle in the player's list that asks to kick, ban, or next for each player
- must have admin status of server by using the "admin
<password>" command
|
adm_kick
|
client
|
tfc admin
|
kicks
the current player in the player's list from the server - must have admin
status of server by using the "admin <password>" command
|
adm_listplayers
|
client
|
tfc admin
|
lists
all players and their ip addresses - must have admin status of server by
using the "admin <password>" command
|
adm_next
|
client
|
tfc admin
|
advances
to the next player in the player's list - must have admin status of server by
using the "admin <password>" command
|
admin
<password>
|
client
|
tfc admin
|
after
server has set "tfc_adminpwd", use this in the in-game console to
gain admin status of the server and can use any of the "adm_*"
commands
|
alias
<name> "cmd1; cmd2"
|
client
|
player
|
binds
commands together in an alias to perform mutiple tasks at the hit of one
button
|
allowupload
|
client
|
uploading/ downloading
|
toggles
the uploading of local decals and models to the server on/off
|
ambient_fade
100
|
client
|
audio
|
sets
the distance at which ambient sounds fade away
|
ambient_level
0.300
|
client
|
audio
|
sets
the sound level for ambient sounds
|
appenddemo
<demoname>
|
client
|
demo
|
records
a demo and appends it to the demo file in existence at Half-Life/Valve/demo.dem
|
autosave
|
client
|
player
|
enables
autosave feature
|
banid
<minutes> <uniqueid>
|
server
|
server admin
|
bans a
player from a server using their uniqueid - get this unique id from the
"users" command - 0 minutes is a permanent ban - **Version 4.0.1.3+
only
|
banid
<minutes> <uniqueid> kick
|
server
|
server admin
|
bans
AND kicks a player from a server using their uniqueid - get this unique id
from the "users" command - 0 minutes is a permanent ban - **Version
4.0.1.3+ only
|
begin
|
|
|
|
bgetmod
|
client
|
player
|
requests
batch mod status
|
bgetsv
|
client
|
player
|
requests
batch server list
|
bgmbuffer
4096
|
client
|
audio
|
sets
the CD audio buffer size
|
bgmvolume
0
|
client
|
audio
|
toggles
CD audio on/off- * 1 is 'on', 0 is 'off'
|
bind
<key> <command>
|
client
|
player
|
combines
a <key> with a command or alias
|
bottomcolor
6
|
client
|
player
|
sets
the bottom color of the player model
|
brightness
1
|
client
|
video
|
enables
glare reduction - *the higher the value, the brighter it gets
|
build
|
client
|
player
|
displays
the build menu to choose from sentry or dispenser - *engineer class only
|
c_maxdistance
200
|
client
|
chase cam
|
sets
the maximum distance of the chase cam
|
c_maxpitch
90
|
client
|
chase cam
|
sets
the maximum pitch of the chase cam
|
c_maxyaw
135
|
client
|
chase cam
|
sets
the maximum yaw of the chase cam
|
c_minidistance
30
|
client
|
chase cam
|
sets
the minimum distance of the chase cam
|
c_minpitch
0
|
client
|
chase cam
|
sets
the minimum pitch of the chase cam
|
c_minyaw
-135
|
client
|
chase cam
|
sets
the minimum yaw of the chase cam
|
cam_command
0
|
client
|
chase cam
|
toggles
chase cam commands on/off - * 1 is 'on', 0 is 'off'
|
cam_contain
0
|
client
|
chase cam
|
toggles
chase cam auto-contain in current room on/off - * 1 is 'on', 0 is 'off'
|
cam_idealdist
64
|
client
|
chase cam
|
sets
the preferred distance from the player model to the chase cam - *works only
if thirdperson is activated
|
cam_idealpitch
0
|
client
|
chase cam
|
sets
the preferred pitch for the chase cam - *works only if thirdperson is
activated
|
cam_idealyaw
90
|
client
|
chase cam
|
sets
the preferred yaw for the chase cam - *works only if thirdperson is activated
|
cam_snapto
0
|
client
|
chase cam
|
sets
the preferred snap interval for the chase cam - *works only if thirdperson is
activated
|
cancelselect
|
client
|
player
|
cancels
selection
|
cd
|
client
|
audio
|
controls
CD audio - * i.e., 'cd stop' stops the cd play, 'cd loop X' plays track X
using tracks 1-16
|
centerview
|
client
|
player
|
centers
the players view
|
changeclass
|
client
|
player
|
displays
the change class menu
|
changelevel
<mapname>
|
client/ server
|
server admin
|
changes
the map and maintains client connections
|
changelevel2
<mapname>
|
client/ server
|
server admin
|
continues
the current game on a new map
|
changeteam
|
client
|
player
|
displays
the team change menu
|
chase_back
100
|
client
|
chase cam
|
sets
the preferred chase cam distance from the player when backing up
|
chase_right
0
|
client
|
chase cam
|
sets
the preferred offset to the side for the chase cam
|
chase_up
16
|
client
|
chase cam
|
sets
the preferred offset up for the chase cam
|
cl_adaptive
|
client
|
player
|
displays
time, dropped packet %, average latency, up/down rates, and frames per second
(FPS)
|
cl_allow_download
0
|
client
|
uploading/ downloading
|
toggles
download of maps, models and decals when joining a server - * 1 is 'on', 0 is
'off'
|
cl_allow_upload
0
|
client
|
uploading/ downloading
|
toggles
upload of maps, models and decals when joining a server - * 1 is 'on', 0 is
'off'
|
cl_allowdownload
0
|
client
|
uploading/ downloading
|
toggles
download of maps, models and decals when joining a server - * 1 is 'on', 0 is
'off'
|
cl_allowupload
0
|
client
|
uploading/ downloading
|
toggles
upload of maps, models and decals when joining a server - * 1 is 'on', 0 is
'off'
|
cl_anglespeedkey
0.670
|
client
|
player
|
sets
the speed that the direction keys change the view angle
|
cl_appendmixed
0
|
client
|
audio
|
toggles
the forcing the playing of mixed sounds as sequential sounds instead - * 1 is
'on', 0 is 'off'
|
cl_backspeed
400
|
client
|
player
|
sets
the backup speed of a player - number can only go as fast as a particular
server allows
|
cl_bitcounts
|
client
|
player
|
shows
list of bits received for each player, with delta values
|
cl_bob
0.010
|
client
|
player
|
sets
the amount that the view bobs while the player is running
|
cl_bobcycle
0.800
|
client
|
player
|
sets
how frequently the view of a player bobs while running
|
cl_bobup
0.500
|
client
|
player
|
sets
the amount that the view of a player bobs while running
|
cl_download_ingame
0
|
client
|
uploading/ downloading
|
toggles
downloads of models and decals during a game - * 1 is 'on', 0 is 'off'
|
cl_download_max
0
|
client
|
uploading/ downloading
|
sets
the maximum number of files downloaded from a server
|
cl_downloadinterval
1
|
client
|
uploading/ downloading
|
sets
the minimum time in between downloads from a server
|
cl_forwardspeed
400
|
client
|
player
|
sets
the forward speed of a player - *can only go as fast as the server allows
|
cl_gaitestimation
1
|
client
|
player
|
enables
estimated player stepping motion
|
cl_gg
0
|
client
|
player
|
toggles
game gauge mode - * 1 is 'on', 0 is 'off'
|
cl_himodels
|
client
|
player
|
toggles
higer quality player models - * 1 is 'on', 0 is 'off'
|
cl_messages
|
client
|
player
|
shows
server messages
|
cl_movespeedkey
0.300
|
client
|
player
|
sets
movement speed for keyboard use
|
cl_nodelta
|
client
|
player
|
toggles
delta compression - * 1 is 'on', 0 is 'off'
|
cl_nopred
0
|
client
|
player
|
toggles
client-side prediction - * 1 is 'on', 0 is 'off'
|
cl_pitchdown
<angle>
|
client
|
player
|
sets
the maximum angle to look down - *default is 89
|
cl_pitchspeed
225
|
client
|
player
|
sets
the speed at which the pitch changes
|
cl_pitchup
<angle>
|
client
|
player
|
sets
the maximum angle to look up - *default is 89
|
cl_pred_fraction
0.5
|
client
|
player
|
sets
the client-side prediction faction - *closer to 1.0 is more prediction
|
cl_pred_link
1
|
client
|
player
|
sets
the client-side prediction link value
|
cl_pred_maxtime
255
|
client
|
player
|
sets
the maximum client-side prediction time
|
cl_predict_players
1
|
client
|
player
|
toggles
prediction of other players - * 1 is 'on', 0 is 'off'
|
cl_print_custom
|
client
|
player
|
displays
loaded custom .wad files or decals
|
cl_resend
3
|
client
|
player
|
sets
the resend count
|
cl_rollangle
2
|
client
|
video
|
sets
the view tilt angle for roll motion
|
cl_rollspeed
200
|
client
|
video
|
sets
the view tilt speed
|
cl_shownet
0
|
client
|
player
|
toggles
the display of network packet numbers - * 1 is 'on', 0 is 'off'
|
cl_showsizes
0
|
client
|
player
|
toggles
the display of network packet size graph - * 1 is 'on', 0 is 'off'
|
cl_sidespeed
400
|
client
|
player
|
sets
the strafing speed of a player
|
cl_skycolor_b
0
|
client
|
video
|
sets
the blue component of the sky color
|
cl_skycolor_g
0
|
client
|
video
|
sets
the green component of the sky color
|
cl_skycolor_r
0
|
client
|
video
|
sets
the red component of the sky color
|
cl_skyname
<name>
|
client
|
video
|
sets
the sky pattern - * such as 'cl_skyname desert'
|
cl_skyvec_x
0
|
client
|
video
|
sets
the sky pattern position x-coordinate
|
cl_skyvec_y
0
|
client
|
video
|
sets
the sky pattern position y-coordinate
|
cl_skyvec_z
0
|
client
|
video
|
sets
the sky pattern position z-coordinate
|
cl_slist
10
|
client
|
player
|
sets
the number of servers in the serverlist
|
cl_solid_players
1
|
client
|
player
|
toggles
solid player models - * 1 is 'on', 0 is 'off'
|
cl_timeout
305
|
|
|
sets
the inactivity time brfore a client times out
|
cl_upload_max
0
|
|
|
sets
the maximum number of files a client can upload to a server
|
cl_upspeed
320
|
client
|
player
|
sets
the speed of a player when he climbs up
|
cl_usr
|
client
|
player
|
displays
user HUD information
|
cl_view
|
client
|
player
|
displays
list of current on-screen entities
|
cl_waterdist
4
|
client
|
player
|
sets
the underwater distance
|
cl_yawspeed
210
|
client
|
player
|
sets
the turning speed - * only will go as fast as a server allows
|
clear
|
client
|
player
|
clears
the console screen
|
clearlist
|
client
|
player
|
clears
the server list
|
clientport
27005
|
client
|
player
|
sets
the port that the client will use to connect to a server
|
cmd
|
client
|
player
|
can use
this in conjunction with a command
|
cmdlist
|
client/ server
|
all
|
lists
all of the console commands - * if you type 'cmdlist a', it will only list
those commands that begin with the letter a, and so on - also, 'cmdlist log
logfile writes the list to C:\logfile
|
con_notifytime
4
|
|
|
sets
client notification time
|
connect
<ip address>
|
client
|
player
|
connects
to a server with the used ip address
|
contimes
<n>>
|
|
|
shows n
overlay lines - * n = 4 to 64
|
coop
0
|
|
|
toggles
cooperatice play mode - * 1 is 'on', 0 is 'off'
|
cr_demoman
#
|
server
|
server admin
|
sets
the number of demomen allowed on a team
|
cr_engineer
#
|
server
|
server admin
|
sets
the number of engineers allowed on a team
|
cr_hw
#
|
server
|
server admin
|
sets
the number of hw's allowed on a team
|
cr_medic
#
|
server
|
server admin
|
sets
the number of medics allowed on a team
|
cr_pyro
#
|
server
|
server admin
|
sets
the number of pyros allowed on a team
|
cr_sniper
#
|
server
|
server admin
|
sets
the number of snipers allowed on a team
|
cr_soldier
#
|
server
|
server admin
|
sets
the number of soldiers allowed on a team
|
cr_spy
#
|
server
|
server admin
|
sets
the number of spies allowed on a team
|
crc
<mapname>
|
|
|
displays
the crc value for the map at maps\<mapname>.bsp
|
crosshair
0
|
client
|
player
|
toggles
the crosshair on/off - * 1 is 'on', 0 is 'off'
|
customrsrclist
<arg>
|
|
|
issues
a resource request
|
cvarlist
|
client/ server
|
all
|
lists
all the console variables in the console - * 'cvar log filename' will write
this list to the file C:\filename
|
d_spriteskip
|
|
|
|
dc
0
|
client
|
player
|
toggles
the display of the class briefings - * 1 is 'on', 0 is 'off'
|
deathmatch
0
|
|
|
toggles
deathmatch mode - * 1 is 'on', 0 is 'off'
|
decalfrequency
<seconds>
|
server
|
server admin
|
sets
how frequently players can display their logo - * default is 30
|
default_fov
90
|
client
|
player
|
sets
the default field of view in degrees - * smaller number is a smaller angle of
view, while a larger number is a larger field of view
|
demos
|
client
|
demo
|
runs a
loop of demos set with startdemos
|
detdispenser
|
client
|
player
|
remotely
detonates ammo dispenser - * engineer class only
|
developer
0
|
mod authors
|
developers
|
toggles
on/off special developer debug console messages - * 1 is 'on', 0 is 'off'
|
discard
|
client
|
player
|
drops
unusable ammo
|
disconnect
|
client
|
player
|
disconnects
a player from a server
|
displaysoundlist
0
|
client
|
audio
|
toggles
on/off a list of all loaded sounds - * 1 is 'on', 0 is 'off'
|
download
|
client
|
uploading/ downloading
|
begins
downloading files from a server - * only if 'cl_download_ingame' is set to 1
|
dropclient
|
|
|
disconnects
a client from a server
|
echo
"message"
|
client
|
player
|
echos
text to the console - * useful for letting a player know that a script or .cfg file was loaded successfully
|
edgefriction
2
|
|
|
sets
the amount of friction between players and objects
|
enableconsole
|
client
|
player
|
enables
the console screen
|
endmovie
|
client
|
player
|
ends a
currently ongoing movie
|
entities
|
mod authors
|
developers
|
lists
currently loaded entities
|
envmap
|
|
|
creates
the 6 .bmp images for sky boxes from the player's current position
|
escape
|
client
|
player
|
acts as
<ESCAPE> key by hiding the console and cancelling selections
|
exec
<filename>
|
client/ server
|
all
|
executes
a script of .cfg file
|
exit
|
client/ server
|
all
|
closes
a game or dedicated server program to windows without confirmation
|
fakelag
0
|
client
|
player
|
simulates
lag - * the higher the number, the more simulated lag
|
fakeloss
0
|
client
|
player
|
simulates
packet loss - * the higher the value, the more simulated packet loss
|
feign
|
client
|
player
|
fake
death - * spy class only
|
filterban
0
|
server
|
server admin
|
toggles
ip banning - * 1 is 'on', 0 is 'off'
|
firstperson
|
client
|
player
|
enables
first person viewing of the game
|
flaginfo
|
client
|
player
|
displays
flag status
|
flush
|
|
|
flushes
the memory and reloads the map
|
fly
|
|
|
|
force_centerview
|
client
|
player
|
forces
the player's view to look straight ahead
|
fps_lan
31
|
client
|
player
|
sets
the maximum framerate on a LAN game
|
fps_modem
31
|
client
|
player
|
sets
the maximum framerate in an internet game
|
fps_single
80
|
client
|
player
|
sets
the maximum framerate in a single playergame
|
fullinfo
<complete info string>
|
|
|
displays
user information
|
fullserverinfo
|
|
|
displays
server information
|
gamma
3
|
client
|
video
|
sets
the gamma level
|
getcertificate
|
client
|
player
|
gets
certificate from WON
|
getsv
|
client
|
player
|
lists
each server's ip address and the total number of servers
|
gg
<demoname>
|
client
|
demo
|
runs
the game gauge benchmark using <demoname> - * 'cl_gg' must be set to 1
|
gl_affinemodels
0
|
client
|
video
|
|
gl_alphamin
0.250
|
client
|
video
|
sets
the minimum alpha blending level
|
gl_clear
0
|
client
|
video
|
toggles
visual quality - * cracks between textures show when set to 1
|
gl_cull
1
|
client
|
video
|
toggles
rendering of visible objects only - * 1 is 'on', 0 is 'off', and 0 will lower
fps
|
gl_d3dflip
0
|
client
|
video
|
toggles
reversed rendering order for D3D
|
gl_dither
1
|
client
|
video
|
toggles
dithering - * 1 is 'on', 0 is 'off'
|
gl_dump
|
client
|
video
|
lists
the data for the video card: vendor, renderer, version, and extensions used
|
gl_flipmatrix
0
|
client
|
video
|
toggles
special crosshair fix when using the 3DNow! 3Dfx MiniGL - * 1 is 'on', 0 is
'off'
|
gl_keeptjunctions
0
|
client
|
video
|
toggles
showing of cracks between textures - * 1 is 'on', 0 is 'off', with 1 being
the better quality and slower fps
|
gl_lightholes
0
|
client
|
video
|
toggles
light holes - * 1 is 'on', 0 is 'off'
|
gl_log
<logfilename>
|
client
|
video
|
writes
graphic debug messages to <logfilename>
|
gl_max_size
256
|
client
|
video
|
sets
the maximum texture size
|
gl_monolights
0
|
client
|
video
|
toggles
a uniform light source with no shadows - * 1 is 'on', 0 is 'off', and works
in OpenGL only
|
gl_nobind
0
|
client
|
video
|
toggles
the replacement of textures with alphanumeric characters - * 1 is 'on', 0 is
'off'
|
gl_overbright
0
|
client
|
video
|
toggles
maximum brightness mode - * 1 is 'on', 0 is 'off'
|
gl_palette_tex
0
|
client
|
video
|
toggles
paletted textures - * 1 is 'on', 0 is 'off'
|
gl_picmip
0
|
client
|
video
|
sets
the rendering quality - * higher the number is faster but lower quality
|
gl_playermip
0
|
client
|
video
|
sets
the player rendering quality - * higher the number is faster but lower
quality
|
gl_polyoffset
4
|
client
|
video
|
sets
the polygon offset - try out different values for texture flickering problems
|
gl_reporttjunctions
0
|
client
|
video
|
toggles
writing T-junction reporting to the console
|
gl_round_down
3
|
client
|
video
|
sets
the texture rounding down value - * higher the number faster but lower
quality
|
gl_smoothmodels
0
|
client
|
video
|
toggles
model smoothing - * 1 is 'on', 0 is 'off'
|
gl_spriteblend
0
|
client
|
video
|
toggles
blending sprite graphics - * 1 is 'on', 0 is 'off'
|
gl_texels
|
client
|
video
|
reports
the number of texels uploaded to the video card
|
gl_texsort
0
|
client
|
video
|
toggles
a texel sort - * 1 is 'on', 0 is 'off'
|
gl_texturemode
[type]
|
client
|
video
|
sets
the rendering mode in order from the lowest quality but fastest to highest
quality which is slower - * [type] options are: gl_nearest_mipmap_nearest,
gl_linear_mipmap_nearest (these two deal with bilinear filtering) and
gl_nearest_mipmap_linear, gl_linear_mipmap_linear (which deals with trilinear
filtering)
|
gl_wateramp
0.300
|
client
|
video
|
|
gl_zmax
4096
|
client
|
video
|
sets
the maximum size for the Z-Buffer
|
gl_ztrick
1
|
client
|
video
|
toggles
the speeding up of 3Dfx rendering - * 1 is 'on', 0 is 'off'
|
god
|
client
|
player
|
god
mode makes player invincible - * 'sv_cheats' must be set to 1
|
graphheight
64
|
client
|
player
|
sets
the height of the r_netgraph display
|
graphhigh
512
|
client
|
player
|
sets
the maximum value of the r_netgraph display
|
graphmean
1
|
client
|
player
|
sets
the mean value of the r_netgraph display
|
graphmedian
128
|
client
|
player
|
sets
the median value of the r_netgraph display
|
heartbeat
|
server
|
server admin
|
sends a
heartbeat signal to the master server to "remind" the master server
that your server is still online and available
|
hideconsole
|
client
|
player
|
hides
the console
|
hisound
1
|
client
|
audio
|
toggles
high-quality sound - * 1=22kHz, 0=11kHz
|
host_framerate
0
|
server
|
server admin
|
sets
the speed that the host/server interacts with the game
|
host_killtime
0
|
|
|
sets a
time delay before killing the server
|
hostname
<name>
|
server
|
server admin
|
sets
the server hostname
|
hostport
27015
|
server
|
server admin
|
sets
connection port for the server
|
hpkextract
<filename> [all|1 idx]
|
mod authors
|
developers
|
extracts
files from hpk file - * opts = <hpkname> [all | single index]
|
hpklist
<hpkfilename>
|
mod authors
|
developers
|
lists
the files in <hpkfilename>
|
hpkremove
<name> <index>
|
mod authors
|
developers
|
removes
files from <hpkfilename>
|
hpkval
<filename>
|
mod authors
|
developers
|
displays
the checksum value for <hpkfilename>
|
hud_centerid
0
|
client
|
player
|
toggles
player ID display - * 1 is 'on', 0 is 'off'
|
hud_deathnotice_time
6
|
client
|
player
|
sets
how long death messages remain onscreen
|
hud_drawhistory_time
5
|
client
|
player
|
sets
how long HUD item icons remain onscreen
|
hud_fastswitch
0
|
client
|
player
|
toggles
fast weapon switching - * 1 is 'on', 0 is 'off'
|
hud_saytext_time
5
|
client
|
player
|
sets
how long chat messages remain onscreen
|
impulse
100
|
client
|
player
|
enables
flashlight
|
impulse
101
|
|
|
gives
all weapons and ammo - * 'sv_cheats' must be set to 1
|
impulse
201
|
client
|
player
|
sprays
logo decal
|
info
<userid>
|
client/ server
|
player/ server admin
|
lists
info on a player
|
interp
|
client
|
player
|
enables
frame interpolation
|
invlast
|
client
|
player
|
selects
previous item in inventory
|
invnext
|
client
|
player
|
selects
next item in inventory
|
invprev
|
client
|
player
|
selects
previous item in inventory
|
ip
xxx.xxx.xxx.xxx
|
|
|
sets ip
address
|
ip_clientport
0
|
client
|
player
|
sets
the client port for a TCP/IP game
|
ip_hostport
0
|
server
|
server admin
|
sets
the server port for a TCP/IP game
|
ipx_clientport
0
|
client
|
player
|
sets
the client port for an IPX game
|
ipx_serverport
0
|
server
|
server admin
|
sets
the server port for an IPX game
|
joyadvanced
0
|
client
|
joystick
|
|
joyadvancedupdate
|
client
|
joystick
|
enables
advanced joystick settings
|
joyadvaxisr
0
|
client
|
joystick
|
|
joyadvaxisv
0
|
client
|
joystick
|
|
joyadvaxisx
0
|
client
|
joystick
|
|
joyadvaxisy
0
|
client
|
joystick
|
|
joyadvaxisz
0
|
client
|
joystick
|
|
joyforwardsensitivity
-1
|
client
|
joystick
|
|
joyforwardthreshold
0.150
|
client
|
joystick
|
|
joyname
0
|
client
|
joystick
|
|
joypitchsensitivity
1
|
client
|
joystick
|
|
joypitchthreshold
0.150
|
client
|
joystick
|
|
joysidesensitivity
-1
|
client
|
joystick
|
|
joysidethreshold
0.150
|
client
|
joystick
|
|
joystick
0
|
client
|
joystick
|
toggles
the use of the joystick - * 1 is 'on', 0 is 'off'
|
joywwhack1
0
|
client
|
joystick
|
|
joywwhack2
0
|
client
|
joystick
|
|
joyyawsensitivity
-1
|
client
|
joystick
|
|
joyyawthreshold
0.150
|
client
|
joystick
|
|
keys
|
server
|
server admin
|
shows
the CD key info
|
kick
<player>
|
server
|
server admin
|
kicks a
player from a server using their name
|
kick
# <keys#>
|
server
|
server admin
|
kicks a
player from a server using their id keys # - get this # from using the
"keys" command
|
kick
# <userid>
|
server
|
server admin
|
kicks a
player from a server using their userid - get the userid from using the
"users" command - **Version 4.0.1.3+ only
|
kill
|
client
|
player
|
player suicides
to respawn again
|
killserver
|
server
|
server admin
|
shuts
down the server
|
lambert
1.500
|
|
|
|
lcd_x
0
|
|
|
may
have something to do with lcd display monitors
|
lcd_yaw
0
|
|
|
may
have something to do with lcd display monitors
|
lightgamma
2.500
|
client
|
video
|
sets
the lighting gamma value
|
list
|
client
|
player
|
lists
local servers found after using the 'slist' commands
|
listdemo
<demoname>
|
client
|
demo
|
lists
information about <demoname>
|
listid
|
server
|
server admin
|
lists
the uniqueid's in the banlist
|
listip
|
server
|
server admin
|
lists
the ip addresses in the filterban list
|
load
<name>
|
client
|
player
|
loads a
saved game
|
loadas8bit
0
|
client
|
audio
|
toggles
the forcing of 8-bit (lower quality) sounds - * 1 is 'on', 0 is 'off'
|
localinfo
|
client
|
player
|
shows
local settings
|
log
on
log off
|
server
|
server admin
|
toggles
logging
|
logaddress
<ip> <port>
|
server
|
server admin
|
sets
the address for logfile when logging to a remote machine
|
logos
|
|
|
lists
decals
|
lookspring
0
|
client
|
mouse
|
toggles
automatic view centering when 'mlook' is deactivated - * 1 is 'on', 0 is
'off'
|
lookstrafe
0
|
client
|
mouse
|
toggles
mouse strafing when 'mlook' is active - * 1 is 'on', 0 is 'off'
|
lservercfgfile
|
server
|
server admin
|
sets
the listen server config file - default is listenserver.cfg
|
m_filter
0
|
client
|
mouse
|
toggles
mouse filtering (smoothing) - * 1 is 'on', 0 is 'off'
|
m_forward
|
client
|
mouse
|
sets
the mouse forward speed sensitivity multiplier
|
m_pitch
0.022
|
client
|
mouse
|
sets
the mouse pitch (up and down motion) speed sensitivity multiplier - *
negative numbers result in an inverted mouselook
|
m_side
0.800
|
client
|
mouse
|
sets
the mouse strafing speed sensitivity multiplier
|
m_yaw
0.022
|
client
|
mouse
|
sets
the yaw speed sensitivity multiplier
|
map
<mapname>
|
client/ server
|
server admin
|
changes
the map running on server and disconnects currently connected players
|
mapcyclefile
0
|
server
|
server admin
|
specifies
the name of the list of maps to cycle through on a server - * default is 'mapcycle.txt'
|
maps
<substring>
|
server
|
server admin
|
lists
maps containing <substring>
|
maxplayers
16
|
server
|
server admin
|
sets
maximum number of clients allowed on a server
|
mcache
|
|
|
lists
modem cache contents
|
menuselect
<x>>
|
client
|
player
|
selects
item <x> from a menu
|
messagemode
<text>
|
client
|
player
|
displays
<text> to all other players on a server
|
messagemode2
<text>
|
client
|
player
|
displays
<text> to only other players on same team
|
model
<modelname>
|
client
|
player
|
changes
current player model to <modelname>
|
motd
|
client
|
player
|
displays
the Message Of The Day from the server's motd.txt file
|
motd_display_time
8
|
server
|
server admin
|
sets
the amount of time that the motd will remain displayed on players' screens
|
mp_autocrosshair
0
|
server
|
server admin
|
toggles
the use of autoaim crosshairs - * 1 is 'on', 0 is 'off'
|
mp_decals
300
|
server
|
server admin
|
sets
the maximum number of decals to be displayed at a time
|
mp_falldamage
0
|
server
|
server admin
|
toggles
realistic fall damage - * 1 is 'on', 0 is 'off'
|
mp_flashlight
0
|
server
|
server admin
|
toggles
use of flashlight for clients - * 1 is 'on', 0 is 'off'
|
mp_footsteps
0
|
server
|
server admin
|
toggles
footstep sounds - * 1 is 'on', 0 is 'off'
|
mp_forcerespawn
0
|
server
|
server admin
|
toggles
forcing clients to immediately respawn when killed - * 1 is 'on', 0 is 'off'
|
mp_fraglimit
40
|
server
|
server admin
|
sets
number of frags that changes maps when reached
|
mp_friendlyfire
0
|
server
|
server admin
|
toggles
friendly fire damage from teammates - * 1 is 'on', 0 is 'off'
|
mp_logecho
0
|
server
|
server admin
|
toggles
logging of echo commands - * 1 is 'on', 0 is 'off'
|
mp_logfile
0
|
server
|
server admin
|
toggles
logging during multiplayer games - * 1 is 'on', 0 is 'off'
|
mp_teamlist
<teamname/modelname;
teamname/modelname>
|
server
|
server admin
|
sets
the teamnames and models used for the teams in teamplay mode
|
mp_teamplay
21
|
server
|
server admin
|
set the
flag number (such as 21 listed here) to enable teamplay with that flag
number's corresponding actions
|
mp_timelimit
25
|
server
|
server admin
|
sets the
time in minutes between map changes
|
mp_weaponstay
0
|
server
|
server admin
|
toggles
whether weapons remain after a player picks them up - * 1 is 'on', 0 is 'off'
|
name
<playername>
|
client
|
player
|
used to
change a player's name
|
netbad
|
|
|
simulates
a bad network connection
|
netchokeloop
0
|
|
|
|
netmax
|
|
|
displays
maximum packets and game packets
|
netusage
0
|
client
|
player
|
toggles
a network usage graph - * 1 is 'on', 0 is 'off'
|
new
|
client
|
player
|
begins
a new singleplayer game
|
nextdl
|
client
|
player
|
downloads
next file
|
noclip
0
|
client
|
player
|
if
turned on, players can walk through walls - * 1 is 'on', 0 is 'off', and 'sv_cheats' must be set to 1
|
nosound
0
|
client
|
audio
|
toggles
sound - * 1 is 'on', 0 is 'off'
|
notarget
0
|
client
|
player
|
makes
players ignore you - * 'sv_cheats' must be set to 1
|
notify
|
|
|
|
password
<pass>
|
server
|
server admin
|
sets
private server password
|
path
|
server
|
server admin
|
displays
current search path
|
pausable
0
|
server
|
server admin
|
toggles
whether or not clients can pause a server game - * 1 is 'on', 0 is 'off'
|
pause
|
client
|
player
|
pauses
a game
|
ping
|
server
|
server admin
|
displays
pings of all clients
|
pingservers
|
client
|
player
|
displays
pings of servers in the serverlist
|
pingsv
<ip:port>
|
client
|
player
|
pings a
server at <ip:port>
|
play
<filename>
|
client
|
audio
|
plays a
.wav designated by <filename>
|
playdemo
<filename>
|
client
|
demo
|
plays
<filename>.dem at normal speed
|
playvol
9
|
client
|
demo
|
sets
demo playback volume
|
pm_nostucktouch
0
|
|
|
|
pm_nostudio
0
|
|
|
|
pm_pushfix
0
|
|
|
|
pm_worldonly
0
|
|
|
|
pointfile
<filename>
|
|
|
loads
maps\<filename>.pts
|
port
27015
|
server
|
server admin
|
sets
the defualt server connection port
|
precache
0
|
client
|
player
|
toggles
preloading of all needed files at map start - * 1 is 'on', 0 is 'off'
|
prespawn
|
client
|
player
|
|
primegren1
|
client
|
player
|
primes
grenade type 1
|
primegren2
|
client
|
player
|
primes
grenade type 2
|
protocol
|
|
|
|
ptrack
|
|
|
|
pushlatency
-100
|
client
|
player
|
set
this number to the inverse of your ping to help latency
|
quit
|
client/ server
|
all
|
exits
to windows without confirmation
|
r_decals
250
|
client
|
player
|
sets
the maximum number of decals
|
r_drawadaptive
0
|
|
|
|
r_drawentities
0
|
client
|
player
|
toggles
drawing player models and sprites - * 1 is 'on', 0 is 'off'
|
r_drawviewmodel
0
|
client
|
player
|
toggles
drawing player weapon model - * 1 is 'on', 0 is 'off'
|
r_dynamic
0
|
client
|
video
|
toggles
dynamic lighting - * 1 is 'on', 0 is 'off'
|
r_fullbright
|
client
|
player
|
toggles
maximum brightness in local games only - * 1 is 'on', 0 is 'off'
|
r_glowshellfreq
2.2
|
|
|
|
r_lightmap
<map#>
|
client
|
developers
|
software
rendering mode only - * displays one of four (0,1,2,3) possible lightmaps to
view range of switched lights
|
r_lightstyle
<style#>
|
client
|
developers
|
software
rendering mode only - * displays only specified lighting style for viewing
full range of pulsing, blinking, etc. lighting effects
|
r_mirroralpha
0
|
client
|
player
|
toggles
reflective textures - * 1 is 'on', 0 is 'off'
|
r_mmx
0
|
client
|
player
|
toggles
MMX xalculations for MMX cpu's - * 1 is 'on', 0 is 'off'
|
r_netgraph
0
|
client
|
player
|
toggles
graph of network conditions - * 1 is 'on', 0 is 'off', yellow = bad, red =
horrible
|
r_norefresh
0
|
|
|
toggles
clearing HUD and console before redrawing - * 1 is 'on', 0 is 'off'
|
r_novis
0
|
|
|
toggles
drawing underwater polygons - * 1 is 'on', 0 is 'off', 'r_wateralpha' must be
set to 1
|
r_shadows
0
|
client
|
player
|
toggles
players' shadows - * 1 is 'on', 0 is 'off'
|
r_speeds
0
|
client
|
developers
|
toggles
average fps, draw speed and polygon info - * 1 is 'on', 0 is 'off', very
useful when making maps
|
r_traceglow
0
|
|
|
toggles
inclusion of monsters in glow sprite occlusion checking - * 1 is 'on', 0 is
'off'
|
r_wadtextures
0
|
|
|
|
r_wateralpha
0
|
client
|
player
|
toggles
alpha blending underwater - * 1 is 'on', 0 is 'off', 'r_novis' must be set to
1
|
rate
5000
|
client
|
player
|
sets
client data rate - * 1000 - 5000 for modems, and 10000+ for LAN
|
rcon
<password>
rcon <command>
|
client/ server
|
server admin
|
remote
console command of a server - * <password> must be given first by rcon
client before any commands will be accepted by the server
|
rcon_address
<ip addy>
|
server
|
server admin
|
sets
the rcon ip address
|
rcon_password
<pass>
|
server
|
server admin
|
sets
the rcon password
|
rcon_port
27015
|
server
|
server admin
|
sets
the rcon console port
|
reconnect
|
client
|
player
|
reconnects
to the current server
|
record
<filename>
|
client
|
demo
|
begins
to record a demo and saves it to Half-Life\Valve\<filename>.dem
|
registered
0
|
server
|
server admin
|
|
reload
|
client/ server
|
server admin
|
reloads
current map
|
removedemo
<demo> <sgmt>
|
|
demo
|
removes
a segment <sgmt> from <demo>
|
removeid
<uniqueid>
|
server
|
server admin
|
removes
uniqueid from being banned on a server - **Version 3.0.1.3 / 4.0.1.3+ only
|
removeip
<ip addy>
|
server
|
server admin
|
removes
ip address from the filterban list
|
resourcelist
|
client
|
player
|
lists
all loaded resources
|
resources
|
client
|
player
|
lists
loaded decals
|
restart
|
client/ server
|
server admin
|
restarts
the current map and cleans the slate
|
retry
|
client
|
player
|
tries
four more times to connect to a server that has already failed four connect
attempts
|
room_delay
0.3
|
client
|
audio
|
3D
sound setting
|
room_dlylp
2
|
client
|
audio
|
3D
sound setting
|
room_feedback
0.42
|
client
|
audio
|
3D
sound setting
|
room_left
0
|
client
|
audio
|
3D
sound setting
|
room_lp
0
|
client
|
audio
|
3D
sound setting
|
room_mod
0
|
client
|
audio
|
3D
sound setting
|
room_off
0
|
client
|
audio
|
3D
sound setting
|
room_refl
0
|
client
|
audio
|
3D
sound setting
|
room_refl
0
|
client
|
audio
|
3D
sound setting
|
room_rvblp
0
|
client
|
audio
|
3D
sound setting
|
room_size
0
|
client
|
audio
|
3D
sound setting
|
room_type
20
|
client
|
audio
|
3D
sound setting
|
s_2dvolume
1
|
client
|
audio
|
maximum
volume at which 2D sounds are played - * range from 0 to 1.0
|
s_a3d
0.000000
|
client
|
audio
|
toggles
A3D support - * 1 is 'on', 0 is 'off'
|
s_automax_distance
30
|
client
|
audio
|
sets
the distance for maximum sound volume
|
s_automin_distance
2
|
client
|
audio
|
sets
the distance for minimum sound volume
|
s_blipdir
0
|
|
|
|
s_bloat
2.0
|
client
|
audio
|
bloat
factor for polygons in A3D 2.0 only
|
s_buffersize
65536
|
client
|
audio
|
sets
the buffer size
|
s_disable_a3d
0
|
client
|
audio
|
toggles
disabling a3D - * 1 is 'on', 0 is 'off'
|
s_distance
60
|
client
|
audio
|
adjust
the ratio of game units to meters, affecting velocity, positioning and
distance - * higher the number, the closer everything gets in audio terms - range
from 0 to infinity
|
s_doppler
0.0
|
client
|
audio
|
adjusts
the doppler - * 1 is 'on', 0 is 'off', range from 0 to 10, and is very
sensitive
|
s_eax
0
|
client
|
audio
|
toggles
EAX support - * 1 is 'on', 0 is 'off'
|
s_enable_a3d
|
client
|
audio
|
enables
A3D support
|
s_geometry
0
|
client
|
audio
|
toggles
geometry rendering in A3D 2.0 only - * 1 is 'on', 0 is 'off'
|
s_leafnum
0
|
|
|
|
s_materials
0
|
|
|
|
s_max_distance
1000
|
client
|
audio
|
maximum
distance from the listener before rolloff is no longer applied - * valid range
from 's_min_distance' to infinity
|
s_min_distance
5
|
client
|
audio
|
minimum
distance a source will be from the listener before rolloff is applied - *
range from 0 to 's_max_distance'
|
s_numpolys
200
|
client
|
audio
|
maximum
polygons to be rendered in A3D 2.0 only - setting this to 0 is the same as
turning off 's_geometry' - * range from 0 to infinity
|
s_occfactor
0.250
|
client
|
audio
|
transmission
value of material - the smaller the number, the less sound passes through
material - * range from 0 to 1.0
|
s_occlude
0
|
client
|
audio
|
toggles
sound passing throug material (occlusions) in A3D 2.0 only - * 1 is 'on', 0
is 'off'
|
s_polykeep
1000000000
|
client
|
audio
|
|
s_polysize
10000000
|
client
|
audio
|
|
s_refdelay
4
|
client
|
audio
|
delays
between a source and its closest reflection in A3D 2.0 only - higher the
delay, the more time it takes between when the source and its first
reflection is played - * range from 0 to 100
|
s_refgain
0.4
|
client
|
audio
|
adjusts
the gain on each reflection in A3D 2.0 only, where the effects of distance are
increased: high frequencies are filtered and volume lowered - * range from 0
to 10
|
s_rolloff
1.0
|
client
|
audio
|
|
s_showtossed
0
|
client
|
audio
|
|
s_usepvs
0
|
client
|
audio
|
|
s_verbwet
0.25
|
client
|
audio
|
controls
the wet/dry mix of reverb for A3D only - higher the number, the more wet the
sounds - * range from 0 to 1.0
|
save
|
client
|
player
|
save
current game in single player only
|
saveme
|
client
|
player
|
calls
for a medic
|
say
"message"
|
client
|
player
|
chat
with all other players on a server
|
say_team
"message"
|
client
|
players
|
relay a
message to only your teammates
|
scr_centertime
2
|
|
|
sets
how long server messages remain on the screen
|
scr_connectmsg
"msg"
|
|
|
displays
"msg" in screen's lower left
|
scr_connectmsg1
"msg"
|
|
|
displays
"msg" 1 in screen's lower left
|
scr_connectmsg2
"msg"
|
|
|
displays
"msg" 2 in screen's lower left
|
scr_conspeed
600
|
client
|
player
|
sets
the console scroll speed
|
scr_ofsx
0
|
client
|
player
|
sets
the screen message offset
|
scr_ofsy
0
|
client
|
player
|
sets
the screen message offset
|
scr_ofsz
0
|
client
|
player
|
sets
the screen message offset
|
scr_printspeed
7
|
client
|
player
|
sets
the screen message print speed
|
scr_transparentui
1
|
|
|
|
screenshot
|
client
|
player
|
captures
the screen and saves it in the Half-Life/Valve directory
|
sensitivity
9
|
client
|
mouse
|
sets
the sensitivity of the mouse>
|
servercfgfile
|
server
|
server admin
|
sets
the sercer config file - * default is server.cfg
|
serverinfo
|
client
|
player
|
displays
the server infromation
|
serverprofile
<profile string>
|
server
|
server admin
|
sets
the server profile
|
setdemoinfo
<demo> <sgmt> info
|
client
|
demo
|
adds
information to a demo, such as a text title, play 'tracknum', fade
<in/out> or <fast/slow>
|
setinfo
|
client
|
player
|
- *
i.e., 'setinfo "ts" "0"' or 'setinfo "dc"
"0"'
|
setinfo
tf_id <Battle ID>
|
client
|
player
|
sets
the tfc clan battle id
|
setmaster
<ip or hostname>
|
server
|
server admin
|
sets
the master server - * use either an ip addy or a hostname
|
sfeign
|
client
|
player
|
fakes
death - * spy class only
|
shortname
|
client
|
player
|
displays
client's name
|
showdrop
0
|
client
|
player
|
toggles
the display of dropped packets - * 1 is 'on', 0 is 'off'
|
showinfo
0
|
client
|
player
|
toggles
display of all packets - * 1 is 'on', 0 is 'off'
|
showpackets
0
|
client
|
player
|
toggles
network packet info display - * 1 is 'on', 0 is 'off'
|
showpause
0
|
client
|
player
|
toggles
pause of graphic display - * 1 is 'on', 0 is 'off'
|
showram
0
|
client
|
player
|
toggles
display of available ram - * 1 is 'on', 0 is 'off'
|
showtriggers
0
|
client
|
developers
|
toggles
display of map trigger entities - * 1 is 'on', 0 is 'off'
|
sizedown
|
client
|
player
|
decreases
screen size and increases fps
|
sizeup
|
client
|
player
|
increases
screen size and decreases fps
|
skill
1
|
client
|
player
|
sets
the skill level in singleplayer and coop mode
|
skin
0
|
client
|
player
|
sets
the model skin
|
skipdl
|
client
|
player
|
skips
the current download and moves on to the next, if any exist
|
skipul
|
client
|
player
|
skips
the current upload and moves to the next, if any exist
|
slist
|
client
|
player
|
searches
for local servers - * use 'list' to display this list
|
slot1
|
client
|
player
|
select
weapon group 1 (or menu item 1) see 'use'
|
slot2
|
client
|
player
|
select
weapon group 2 (or menu item 2) see 'use'
|
slot3
|
client
|
player
|
select
weapon group 3 (or menu item 3) see 'use'
|
slot4
|
client
|
player
|
select
weapon group 4 (or menu item 4) see 'use'
|
slot5
|
client
|
player
|
select
weapon group 5 (or menu item 5) see 'use'
|
slot6
|
client
|
player
|
select
weapon group 6 (or menu item 6) see 'use'
|
slot7
|
client
|
player
|
select
weapon group 7 (or menu item 7) see 'use'
|
slot8
|
client
|
player
|
select
weapon group 8 (or menu item 8) see 'use'
|
slot9
|
client
|
player
|
select
weapon group 9 (or menu item 9) see 'use'
|
slot10
|
client
|
player
|
select
weapon group 10 (or menu item 10) see 'use'
|
snapshot
|
client
|
player
|
takes a
screenshot
|
snapto
|
|
|
|
snd_noextraupdate
0
|
client
|
audio
|
toggles
extra sound system updates - * 1 is 'on' and only use if having problems, 0
is 'off'
|
snd_show
0
|
client
|
audio
|
toggles
the display of which sounds are being played - * 1 is 'on', 0 is 'off'
|
soundfade
<parameter>
|
client
|
audio
|
sets
the soundfade parameters - *<param> =
<%><hold>[<out><in>]
|
soundinfo
|
client
|
audio
|
displays
the number of stereo channels, samples, samplebits, speed DMA, and sound
channels
|
soundlist
|
client
|
audio
|
displays
a list of all loaded sounds
|
spawn
|
client
|
player
|
spawns
a player back into the game
|
speak
<message>
|
client
|
player
|
to say
something over the intercom - * try: hello, black, mesa, you, go alert
|
special
|
client
|
player
|
displays
the special menu for each class
|
spectator
0
|
client
|
player
|
toggles
entering a game as a spectator - * 1 is 'on', 0 is 'off' - spectator mode
does not currently work
|
startdemos
|
client
|
demo
|
begins
playing demos in a loop
|
startmovie
<filename>
|
client
|
demo
|
plays a
movie
|
status
|
server
|
server admin
|
lists
each client and the following info for each client: user#, frags, name,
framerate, latency, ping, packet drop %
|
stop
|
client
|
demo
|
stops
the recording of a demo
|
stopdemo
|
client
|
demo
|
stop
the playing of a demo
|
stopsound
|
client
|
audio
|
stops
playing the current sound
|
stuffcmds
|
server
|
server admin
|
used to
initialize client console commands from server and restarts server and then
does some funky thing to the server display
|
suitvolume
0.220000
|
client
|
audio
|
sets
the volume of the HEV suit
|
sv_accelerate
10
|
server
|
server admin
|
sets
the player acceleration for a server
|
sv_aim
0
|
server
|
server admin
|
toggles
auto-aim for clients - * 1 is 'on', 0 is 'off'
|
sv_airaccelerate
10
|
server
|
server admin
|
sets
the movement speed while player is in the air
|
sv_airmove
0
|
server
|
server admin
|
toggles
clients ability to move in the air
|
sv_allow_download
|
server
|
server admin
|
enables
ability of clients to download maps and decals
|
sv_allow_upload
|
server
|
server admin
|
enables
ability of clients to upload models and decals
|
sv_allowdownload
0
|
server
|
server admin
|
toggles
the ability of clients to download maps and decals - * 1 is 'on', 0 is 'off'
|
sv_allowupload
0
|
server
|
server admin
|
toggles
the ability of clients to upload models and decals - * 1 is 'on', 0 is 'off'
|
sv_bounce
0
|
server
|
server admin
|
toggles
bounce pads - * 1 is 'on', 0 is 'off'
|
sv_challengetime
15
|
server
|
server admin
|
sets
the time allowed for clients to connect to a game
|
sv_cheats
0
|
server
|
server admin
|
toggles
cheats - * 1 is 'on', 0 is 'off'
|
sv_clienttrace
3.5
|
server
|
server admin
|
sets
the client bounding box for collisions
|
sv_clipmode
0
|
server
|
server admin
|
toggles
client clipping mode - * 1 is 'on', 0 is 'off'
|
sv_friction
4
|
server
|
server admin
|
sets
friction
|
sv_gravity
800
|
server
|
server admin
|
sets
level of in-game gravity
|
sv_idealpitchscale
0.800
|
server
|
server admin
|
sets
the pitch preference
|
sv_lan
0
|
server
|
server admin
|
toggles
LAN server mode - * 1 is 'on', 0 is 'off'
|
sv_language
0
|
server
|
server admin
|
sets
language
|
sv_logrelay
|
|
|
|
sv_maxrate
5000
|
server
|
server admin
|
sets
the maximum data rate allowed on a server - good for HPB only servers -
**Version 3.0.1.3/4.0.1.3+ only
|
sv_maxspectators
8
|
server
|
server admin
|
sets
the maximum number of spectators - spectator mode does not currently work
|
sv_maxspeed
500
|
server
|
server admin
|
sets
the maximum player speed for all clients
|
sv_maxvelocity
2000
|
server
|
server admin
|
sets
the maximum velocity
|
sv_minrate
8000
|
server
|
server admin
|
sets
the minimum data rate allowed on a server - good for LPB only servers -
**Version 3.0.1.3/4.0.1.3+ only
|
sv_netsize
0
|
server
|
server admin
|
sets
the maximum network packet size - * 0 = auto
|
sv_newunit
0
|
server
|
server admin
|
|
sv_password
0
|
server
|
server admin
|
sets a
password for clients to enter a server
|
sv_print_custom
|
server
|
server admin
|
gives
me SZ_Overflow error and then exits server
|
sv_sendvelocity
1
|
server
|
server admin
|
|
sv_showcmd
0
|
server
|
server admin
|
|
sv_skyname
0
|
server
|
server admin
|
sets
the sky texture
|
sv_smartdelta
1
|
server
|
server admin
|
|
sv_spectalk
1
|
server
|
server admin
|
toggles
allowing spectator clients to chat - * 1 is 'on', 0 is 'off' - spectator mode
does not currently work
|
sv_spectator_password
0
|
server
|
server admin
|
sets a
password for clients to enter spectator mode - spectator mode does not
currently work
|
sv_spectatormaxspeed
500
|
server
|
server admin
|
sets the
maximum movement speed of spectators - spectator mode does not currently work
|
sv_stepsize
18
|
server
|
server admin
|
sets
monster and player auto step-up size - * larger values allows auto-climbing
of steeper slopes
|
sv_stopspeed
100
|
server
|
server admin
|
speed
at which the player stops when running forward, back, left or right
|
sv_timeout
65
|
server
|
server admin
|
sets
the timeout inactivity limit
|
sv_type
|
server
|
server admin
|
enables
server cpu and os type to be given out on server queries
|
sv_upload_maxsize
0
|
server
|
server admin
|
sets
the maximum upload file size
|
sv_wateraccelerate
10
|
server
|
server admin
|
sets
the in-water acceleration of clients
|
sv_wateramp
0
|
server
|
server admin
|
|
sv_waterfriction
1
|
server
|
server admin
|
sets
friction underwater
|
sv_zmax
4096
|
server
|
server admin
|
sets
the maximum zbuffer size
|
swapdemo
<demo> <seg> <seg>
|
client
|
demo
|
swaps
two segments' positions inside a demo
|
team
0
|
server
|
server admin
|
toggles
team mode - * 1 is 'on', 0 is 'off'
|
team1_color
<color>
|
server
|
server admin
|
sets
team1 color
|
team1_model
<model>
|
server
|
server admin
|
sets
team1 model
|
team1_name
<name>
|
server
|
server admin
|
sets
team1 name
|
team1_skin
<skin>
|
server
|
server admin
|
sets
team1 skin
|
team2_color
<color>
|
server
|
server admin
|
sets
team2 color
|
team2_model
<model>
|
server
|
server admin
|
sets
team2 model
|
team2_name
<name>
|
server
|
server admin
|
sets
team2 name
|
team2_skin
<skin>
|
server
|
server admin
|
sets
team2 skin
|
tell
<message>
|
client
|
player
|
speks a
message
|
texgamma
2
|
client
|
player
|
possibly
sets the gamma of the text?
|
tf_weapon_ac
|
client
|
player
|
selects
assault cannon weapon - * hw class only
|
tf_weapon_autorifle
|
client
|
player
|
selects
autorifle weapon - * sniper class only
|
tf_weapon_axe
|
client
|
player
|
selects
crowbar - *sniper, soldier, demoman, hw, and pyro classes only
|
tf_weapon_flamethrower
|
client
|
player
|
selects
flamethrower - * pyro class only
|
tf_weapon_gl
|
client
|
player
|
selects
grenade launcher - * demo class only
|
tf_weapon_ic
|
client
|
player
|
selects
incendiary cannon - * pyro class only
|
tf_weapon_knife
|
client
|
player
|
selects
knife - * spy class only
|
tf_weapon_medikit
|
client
|
player
|
selects
medkit - * medic class only
|
tf_weapon_ng
|
client
|
player
|
selects
nailgun - * sniper and scout classes only
|
tf_weapon_pl
|
client
|
player
|
selects
pipe launcher - * demo class only
|
tf_weapon_railgun
|
client
|
player
|
selects
railgun - * engineer class only
|
tf_weapon_rpg
|
client
|
player
|
selects
rocket launcher - * soldier class only
|
tf_weapon_shotgun
|
client
|
player
|
selects
single-barrel shotgun - * scout, soldier, demoman, medic, hw, and pyro
classes only
|
tf_weapon_sniperrifle
|
client
|
player
|
selects
sniper rifle - * sniper class only
|
tf_weapon_spanner
|
client
|
player
|
selects
the spanner/wrench - * engineer class only
|
tf_weapon_superng
|
client
|
player
|
selects
the super nailgun - * medic class only
|
tf_weapon_supershotgun
|
client
|
player
|
selects
double-barrel shotgun - * soldier, medic, hw, spy, and engineer classes only
|
tf_weapon_tranq
|
client
|
player
|
selects
the tranquilizer gun - * spy class only
|
tfc_adminpwd
<password>
|
server
|
tfc admin
|
sets
the tfc admin password - *use "admin <password" in the in-game
console to take rcon of server
|
tfc_autoteam
0
|
server
|
server admin
|
toggles
auto-team selection - * 1 is 'on', 0 is 'off'
|
tfc_balance_scores
0
|
server
|
server admin
|
toggles
team balancing by score - * 1 is 'on', 0 is 'off'
|
tfc_balance_teams
0
|
server
|
server admin
|
toggles
team balancing by number of players - * 1 is 'on', 0 is 'off'
|
tfc_birthday
|
server
|
server admin
|
toggles
birthday mode (explosives appear as presents) - * 1 is 'on', 0 is 'off'
|
tfc_clanbattle
0
|
server
|
server admin
|
toggles
tfc clan battle (tournament) mode - * 1 is 'on', 0 is 'off'
|
tfc_clanbattle_ceasefire
0
|
server
|
server admin
|
toggles
ceasefire mode - * 1 is 'on', 0 is 'off', 'tfc_clanbattle' must be set to 1
|
tfc_clanbattle_locked
0
|
server
|
server admin
|
toggles
locked (play) mode - * 1 is 'on', 0 is 'off', 'tfc_clanbattle' must be set to
1
|
tfc_clanbattle_prematch
0
|
server
|
server admin
|
toggles
prematch (practice) mode - * 1 is 'on', 0 is 'off', 'tfc_clanbattle' must be
set to 1
|
tfc_fragscoring
0
|
server
|
server admin
|
toggles
inclusion of frags in team score total - * 1 is 'on', 0 is 'off'
|
tfc_respawndelay
0
|
server
|
server admin
|
sets
respawn delay in tfc games
|
tfc_spam_limit
20
|
server
|
server admin
|
sets
number of messages per time period that will cause spamming penalty
|
tfc_spam_penalty1
8
|
server
|
server admin
|
sets
spam penalty level 1
|
tfc_spam_penalty2
2
|
server
|
server admin
|
sets
spam penalty level2
|
thirdperson
|
client
|
player
|
enables
third-person view
|
throwgren
|
client
|
player
|
throws
the grenade type last primed with 'primegren1' or 'primegren2'
|
timedemo
<demoname>
|
client
|
demo
|
plays
<demoname>.dem at max fps and reports average fps
|
timerefresh
|
client
|
player
|
player
spins in plave and reports average fps for the spinning view
|
toggleconsole
|
client
|
player
|
toggles
the console screen - * usually bound to '~'
|
topcolor
30
|
client
|
player
|
sets
the model top color
|
traceralpha
0.500
|
client
|
player
|
sets
tracer bullet alpha component
|
tracerblue
0.400
|
client
|
player
|
sets
tracer bullet blue component
|
tracergreen
0.800
|
client
|
player
|
sets
tracer bullet green component
|
tracerlength
0.800
|
client
|
player
|
sets
the tracer bullet length
|
traceroffset
30
|
client
|
player
|
sets
the tracer bullet offset
|
tracerred
0.800
|
client
|
player
|
sets
the tracer bullet red component
|
tracerspeed
6000
|
client
|
player
|
sets
the tracer bullet speed
|
unbind
<key>
|
client
|
player
|
removes
binding to key <key>
|
unbindall
|
client
|
player
|
removes
all key bindings
|
upload
|
client
|
player
|
uploads
files to a server
|
uprate
|
client
|
player
|
displays
the transmission rate to a server
|
use
<item>
|
client
|
player
|
uses an
item or weapon, such as 'use weapon_crowbar'
|
user
<name/id#>
|
client
|
player
|
lists
model color, name, rate, and model for specified user
|
users
|
server
|
server admin
|
lists
all players with their corresponding userid's (#'s generated by server) and
uniqueid's (id # unique per cd key and assigned by WON) - **Version
3.0.1.3/4.0.1.3+ only
|
v_centermove
0.150
|
|
|
|
c_centerspeed
500
|
|
|
|
v_dark
0
|
|
|
|
v_kickpitch
0.600
|
client
|
player
|
sets
the amount player view pitch changes when player is hit
|
v_kickroll
0.600
|
client
|
player
|
sets
the amount player view roll changes when player is hit
|
v_kicktime
0.500
|
client
|
player
|
sets
the duration of player view pitch and roll when player is hit
|
version
|
client
|
player
|
gives
build version and date it was installed
|
vid_config_x
800
|
client
|
video
|
sets
horizontal screen resolution
|
vid_config_y
600
|
client
|
video
|
sets
vertical screen resolutio
|
vid_d3d
0
|
client
|
video
|
toggles
Direct3D support - * 1 is 'on', 0 is 'off'
|
vid_describemode
|
client
|
video
|
displays
video mode settings
|
vid_mode
0
|
client
|
video
|
sets
video mode
|
vid_nopageflip
0
|
client
|
video
|
toggles
disabling video page flipping - * 1 is 'on', 0 is 'off'
|
vid_stretch_by_2
|
client
|
video
|
enables
video stretching (for interlaced display)
|
vid_wait
0
|
client
|
video
|
toggles
video sync - * 1 is 'on', 0 is 'off'
|
viewframe
|
client
|
video
|
enables
wire-frame display - * OpenGL only
|
viewmodel
|
client
|
player
|
enables
model display
|
viewnext
|
client
|
player
|
selects
next model
|
viewprev
|
client
|
player
|
selects
previous model
|
viewsize
120
|
client
|
player
|
sets
view size
|
violence_ablood
0
|
client
|
player
|
toggles
blood - * 1 is 'on', 0 is 'off'
|
violence_agibs
0
|
client
|
player
|
toggles
gibs - * 1 is 'on', 0 is 'off'
|
violence_hgibs
0
|
client
|
player
|
toggles
gibs - * 1 is 'on', 0 is 'off'
|
volume
1.0
|
client
|
audio
|
sets
game volume
|
wait
|
client
|
player
|
pauses
for 1 tick during running an alias or script
|
waterroom_type
14
|
|
|
|
wc
|
|
|
|
weapon_357
|
client
|
player
|
weapon
name for .357 magnum - * for example, 'use weapon_357'
|
weapon_9mmAR
|
client
|
player
|
weapon
name for .9mm assault rifle - * i.e., 'use weapon_9mmAR'
|
weapon_9mmhandgun
|
client
|
player
|
weapon
name for .9mm pistol - * i.e., 'use weapon_9mmhandgun'
|
weapon_crossbow
|
client
|
player
|
weapon
name for crossbow - * i.e., 'use weapon_crossbow'
|
weapon_crowbar
|
client
|
player
|
weapon
name for crowbar - * i.e., 'use weapon_crowbar'
|
weapon_egon
|
client
|
player
|
weapon
name for egon gun - * i.e., 'use weapon_egon'
|
weapon_gauss
|
client
|
player
|
weapon
name for gauss gun - * i.e., 'use weapon_gauss'
|
weapon_handgrenade
|
client
|
player
|
weapon
name for handgrenade - * i.e., 'use weapon_handgrenade'
|
weapon_hornetgun
|
client
|
player
|
weapon
name for hornet gun - * i.e., 'use weapon_hornetgun'
|
weapon_rpg
|
client
|
player
|
weapon
name for rocket launcher - * i.e., 'use weapon_rpg'
|
weapon_satchel
|
client
|
player
|
weapon
name for satchel charge - * i.e., 'use weapon_satchel'
|
weapon_shotgun
|
client
|
player
|
weapon
name for shotgun - * i.e., 'use weapon_shotgun'
|
weapon_snark
|
client
|
player
|
weapon
name for snarks - * i.e., 'use weapon_snark'
|
weapon_tripmine
|
client
|
player
|
weapon
name for tripwire mines - * i.e., 'use weapon_tripmine'
|
writeid
|
server
|
server admin
|
writes
unique id's to banned.cfg - **Version 3.0.1.3/4.0.1.3+ only
|
writeip
|
server
|
server admin
|
writes
ip addresses to listip.cfg
|
zoom_sensitivity_ratio
1.200
|
client
|
player
|
sets
mouse sensitivity while using weapon zoom
|